testlink - firefox test was very goodhttp://dl.dropbox.com/u/36224287/shooter/index.html
I can confirm.
The caching issue looks like a problem with Construct 2's own local HTTP server. It's just that Firefox and Chrome seem to be extremely fussy about the way the server talks to them. As you can imagine C2's own server is not designed to be a full blown internet web server - it's just to serve up some local files - so it does not implement all possible internet server features. This seems to confuse Firefox and Chrome a bit and so they download sound files multiple times. The other browsers aren't bothered and cache anyway.
So, the situation doesn't seem to be as bad as I thought! Chrome can even loop sounds as well, but Firefox still doesn't.
More features can be added but the rest of the HTML5 audio features are still variously supported and unsupported. Still, I could add one or two and see how they work for everyone.[/quote]
A good news overall.
By features, you mean pan and volume or are you thinking about more ?
[QUOTE=Ashley]For common sound effects I can add a "preload sound" action to download it immediately on startup, so there's no latency on first play. Apart from that, streaming is probably a good idea for the rest.
Sounds really good.Kyatric2011-07-31 18:35:44