audio to play until finished before activating aga

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Post » Sat Apr 20, 2013 4:05 pm

HI! I am doing (attempting to do) an arkanoid like game, but sy. nced with music a la lumines.

when the ball collisions with a brick I have an event to trigger a specific fx, but if the ball bounces quickly and hits several bricks the action will activate every time creating a messy sounds. What I want is to play the sound and to let it end before it is activated again on collision. Is this possible?
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Post » Sat Apr 20, 2013 4:31 pm

Create another condition to your event that checks whether the sound is currently not playing. Assuming you're tagging your sounds: Audio -> Is tag playing. Then, right-click on the condition and click Invert.
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