Australopithecus

Post your Construct-made creations!

Post » Sat Mar 07, 2009 6:29 pm

[quote="lokijki":2bc75hf4]Oh. Know what I can do to fix that? :D[/quote:2bc75hf4]

Yes. But it would be too much trouble.

And besides that, it wouldn't really make your game any easier, now would it? :P
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Post » Sat Mar 07, 2009 6:31 pm

What about Layer Zoom? 2x at 640x480.
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Post » Sat Mar 07, 2009 7:42 pm

knytt stories on crack for the game boy.

the difficulty and controls are fine, the games still easier than the world 7-8 levels in Mario 3

you should place checkpoints a little more often, because the difficulty often becomes tedious instead of a challenge when youre faced with too many difficult parts in a row, or at least have a medium difficulty mode with said feature

brave honey bee sytle areas are a nice xD
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Post » Sat Mar 07, 2009 8:30 pm

ok, i beat it in about 40 minutes, +20 that i left it on while i ate, and the ending seems to be a tree with a guy, thats it

oh yea at the beginning theres a lil hole on the left side of the screen and when i go through it i fall to my death :(
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Post » Sat Mar 07, 2009 8:56 pm

Ok, I'm gonna need to fix the ending some how...

And how did you get through the hole? I was planning on doing something with that later and I didn't think you could get through it.
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Post » Sat Mar 07, 2009 9:04 pm

[quote="lokijki":1vom5ybo]Ok, I'm gonna need to fix the ending some how...

And how did you get through the hole? I was planning on doing something with that later and I didn't think you could get through it.[/quote:1vom5ybo]

im a master game breaker my friend.

i just ran and jumped from the very edge pixel of the highest platform
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Post » Sat Mar 07, 2009 9:33 pm

This is awesome, good job! I'll probably make a similar one with a level editor, you got me inspired! :D
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Post » Sat Mar 07, 2009 9:56 pm

That's an awesome little game, but it's a bit too hard for me. Here's me playtesting your game for 5 minutes:

http://www.thomasmahler.com/files/gotit_FUCK!.avi

(Including a little "FUCK YOU, I DID IT!" dance followed by "CRAP, YOU GOTTA BE SHITTING ME!" frustration)

Still, there are TONS of people out there who fucking love hard games, so I wouldn't say that's a fault of the game if it was intended to be fucking hard and only appeal to those that really wanna be challenged to shit by their games.

MegaMan 9 found a lot of fans too, so no biggie.
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Post » Sat Mar 07, 2009 10:17 pm

I tried it again, and failed miserably for a good half an hour. Then I decided to try something else. Here's proof that "press up to jump" is the worst control scheme in the world:

I remapped my keyboard so I could use my left hand to jump, and I beat the game in 15 minutes. It was still hard, just not ball-bustingly hard. The worst part of the game by far is the underwater spikes... Jesus, dude. You're mean.

And yeah, it froze at the end for me too. The music was still playing, but the guy wasn't moving and all I could do was close it down.
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Post » Sun Mar 08, 2009 12:05 am

Yeah, it intended to freeze there but there's supposed to be more to it. I'll have to change it so it'll work more consistently. And does setting jump to the Z button sound better? I never like setting it to shift because I always get messed up by sticky keys. :P
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