Australopithecus

Post your Construct-made creations!

Post » Sun Mar 08, 2009 5:57 am

Personally I like Z as the jump key as well, also because of sticky keys. But a lot of folks here don't like Z for whatever reason. And Space is too finicky :/

Perhaps instead of changing the key to Z, you could just add Z as an additional jump key :)
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun Mar 08, 2009 8:21 am

The problem with 'Z' for jump is that on a lot of european keyboards the Z and Y keys are swapped - so you need to hold your hand in the middle of the keyboard, which is kinda awkward.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Sun Mar 08, 2009 8:59 am

I prefer W,A,S,D for moving, and H,J,K,L for buttons... then its like a game controller or arcade style layout.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Sun Mar 08, 2009 9:46 am

[quote="SoldjahBoy":2yvdn4xr]I prefer W,A,S,D for moving, and H,J,K,L for buttons[/quote:2yvdn4xr]

Yeah, well your bathtub drain swirls in the wrong direction too. Everything in Australia is backwards.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun Mar 08, 2009 12:50 pm

Well too lazy to read all the posts but found bug. If you press jump after dying you will hear jump sound and you can spam it.
B
27
S
3
G
5
Posts: 172
Reputation: 3,628

Post » Sun Mar 08, 2009 5:26 pm

Mmhmm, its set so that when you press the up arrow it plays the sound but it doesn't matter if you're jumping or not. Is there any way to set to an "on jump" kind of thing?
B
5
G
3
Posts: 49
Reputation: 1,038

Post » Sun Mar 08, 2009 5:45 pm

[code:3dzszq2e]
+On "Jump" pressed
+Player.Value('alive') is equal to 1
+Player.Platform is on ground
->Play jump sound
[/code:3dzszq2e]

Or something similar.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun Mar 08, 2009 5:57 pm

I just set it to if the jump key is pressed and the player is on the ground it plays the sound. The only problem I have with that is that if the player is bunnyhopping then the sound only plays on the first jump, although its not to major of a problem because the sound isn't all that pronounced. Also, I don't think there's any reason to put in the 'alive' value because when the player dies it destroys it, so its not on the ground, although I might be wrong about that... I should test it.

Anyways, I'm uploading an update version with a different ending that should work consistantly, although I haven't played to it yet so I can't tell for sure. I've also assigned the jump button to Z. I tried to assign it to Z and the up arrow but the Z jump would act differently than the up jump and I couldn't get it to work right. Anyways, here's the file:

Download
B
5
G
3
Posts: 49
Reputation: 1,038

Post » Sun Mar 08, 2009 10:45 pm

Nifty game, and I will say that yes, this game is really hard.

As for the jump key debate, you could just have both Z and Y do jumping; I'm a fan of the ZXC... + arrows system.
B
1
G
3
Posts: 7
Reputation: 839

Post » Sun Mar 08, 2009 10:52 pm

[quote="Exoskele":28kxc8uj]As for the jump key debate, you could just have both Z and Y do jumping; I'm a fan of the ZXC... + arrows system.[/quote:28kxc8uj]

I realize now that my previous suggestion to use both Up and Z for jumping is pointless... when you manually tell the Platform behavior to jump using events, it ignores jump sustain. Which this game has. So this won't be possible until the method for setting controls is revamped for Construct.

Also... how did you get a sig image? I thought they were disabled for anyone under 500 posts :?
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

PreviousNext

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 3 guests