I've been trying to see what I could do with a sandbox style game, and this has lead me to making better looking tiles. I've tested a method of making a tile automatically change based on the surrounding tiles (the tiles are sprites, not tilemap tiles) and it's worked pretty good up until a certain point. I've been using "Is overlapping at offset" to determine if a tile should change. So instead of a grass tile staying a grass tile when a grass tile is placed on top of it, it will become a dirt tile (via animation frames). However, it stopped working correctly when I tried to make side tiles. The side tiles turn into edge tiles. As this may sound confusing as hell. Here's the capx: https://www.mediafire.com/?7x5qhs5au706slq
As you would have guessed, I need help here. I've tried several times to get frames 3-8 to work, but nothing seems to fix it. I'm sure it has to do with how C2 attempts to detect overlapping objects, I need to find a solution.
Thanks in advance.