Available options for In-App Purchases?

Discussion and feedback on Construct 2

Post » Sat Dec 07, 2013 9:11 am

Hi! I searched the forums for a while and found the clay.io plugin has payment options and CocoonJS supports Playstore and iTunes (but you need a 99$/year Apple Dev Account to make this work?) so far.

But are there any other alternatives available?
And is it possible to use CocoonJS together with Clay.io (so you dont need an iTunes/Google Dev account) or does Cocoon only support the default C2 actions minus the ones listed in the manual?Bl4ckSh33p2013-12-07 09:14:55
Bl4ckSh33p-Soft - Custom Software and Indie Games
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Post » Sat Dec 07, 2013 9:59 am

The $99 is a license fee Apple charges every developer for the opportunity to get the app on Itunes.
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Post » Sat Dec 07, 2013 11:06 am

@Bl4ckSh33p

Windows 8
Windows Phone
Blackberry 10
Android
iOS
Web, Windows, Mac, Linux and most other platforms (scroll down to 'Payments')
Facebook

Currently missing, but functionality can be added via a plugin:

Tizen IAP
Firefox OS IAP
Amazon App Store IAP
Chrome web store IAP (not sure if this requires serverside code anyway)thehen2013-12-07 11:09:39
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Post » Sun Dec 08, 2013 1:41 pm

Thank you very much for this overview.

So Clay.io and CocoonJS are still the only available options for Andriod/iOS/Web? Or does anyone else know other alternatives.
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