Avoid crashes

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Post » Sun Jan 05, 2014 10:16 am

I got random crashes when playtesting my game,

The game develops on a huge map (3780x2600 px)

My PC is a iCore 860 2,8 gb, 4 gb ddr3, nvidia gtx 650 1gb ddr3 ... win7 64


The game crashes quite often (once every 10-15min.. enough to piss any player off) both on crome and after compiling it for windows, do you think i should rework the map size to avoid it?
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Post » Sun Jan 05, 2014 10:20 am

Is the map one sprite? Using a sprite that big is never good practice.

I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jan 05, 2014 11:18 am

Yes it is, so do you suggest splitting it in some parts? how mig each for best results?
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Post » Sun Jan 05, 2014 11:46 am

Hi @Danwood.

you need to break up your backgrounds, use TiledBackgrounds and smaller sprites.

Ashley wrote a great blog about game design here

Hope that helps...
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
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Post » Sun Jan 05, 2014 6:44 pm

Thanks, i didn't know it.. my background was HUGE, a whole bmp image 25mb big.. how silly i am :D
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