I have a problem that beats the hell out of me.
This is the escene:
4 character sprites (same object type) without physics are pinned each to 4 circular sprites with physics behavior.
I need to move those 4 pinned characters but without them bumping into each other. So, i turned off physics collisions for the circular sprites. Now those character sprites don't collide with each other.
But, i need them to not overlap to each other when i move them at low speeds or at bounces or unpredictable collisions with obstacles.
Two overlapped characters should separete to a minimum distance if they overlap at 0 speed or a low speed. But if a character moves fast it should still be able to "pass through" any character without any rearrangement.
It just the slow "after bounce" objects who should not stop one over the other.
Long explanation aside, How can i separate two overlapped characters (with physics) automatically? I tryed many things but i end with nothing good.
If someone need clarification or a capx i will post it.
But maybe it's a simple thing with a simple explanation.