Awesome Bot Adventures: The Tech Demo

Post your own tutorials, guides and demos.

Post » Tue Nov 03, 2009 12:13 pm

Dropbox, because it's awesome and not shit.

Mostly an attempt to replicate bloom without the add bloom button... (that doesn't exist >_<)

I'm mean... so you'll need Pixel Shader 2 for this, and if you intend to edit the source code, you'll need the Vignette, Contrast Plus, and Blur Motion Effects... and Motion Blur support is also required. :D

Screenshot:


Don't forget to take your umbrella when you go to town Awesome-O, Its raining acid again...

Credits go to Popa Razvan (popraz) for the awesome music, and me for the awesome sound effects... and OFCOURSE THE DEVS, WHO CAN FORGET THE DEVS? :D

Note: I probably won't make an Actual Awesome Bot Adventures.-edit-wait I now I'm thinking about it.

Edit: Demos don't work on all PC computers, yet.
B
2
S
1
G
3
Posts: 118
Reputation: 1,336

Post » Thu Nov 05, 2009 9:23 am

Nice mood you create with those effects! Simplistic, yet effective. Reminds me a little of stuff lokijki would create, which isn't a bad thing by any means. Although it probably doesn't run too fast on lower end machines.

[quote="ShadeKirby500":1utcw0ao]Note: I probably won't make an Actual Awesome Bot Adventures.-edit-wait I now I'm thinking about it.[/quote:1utcw0ao]

Yes pls. DO IT! 8)
B
21
S
6
G
10
Posts: 1,024
Reputation: 7,445

Post » Thu Nov 05, 2009 3:58 pm

Hurrah finally someone is using my shaders! Looks great!
B
3
G
3
Posts: 42
Reputation: 959

Post » Fri Nov 06, 2009 7:06 am

[quote="jeffro11":yii8fkmg]Hurrah finally someone is using my shaders! Looks great![/quote:yii8fkmg]
It's no problem, thanks for making the Shaders.

Yeah... I'm currently tooling ideas around in my head... Anticipate a game like this (but better, ofcourse.)
B
2
S
1
G
3
Posts: 118
Reputation: 1,336

Post » Fri Nov 06, 2009 5:53 pm

The system reqs are way too high for a game like this. Also, you should never use motion blur, it destroys framerate. If anything disable it by default, or people won't be able to play it. The style is pretty good so far however, but make sure motion blur is easily turned off. :D A platformer shouldn't lag on an 8 series gpu.
B
25
S
3
G
6
Posts: 1,197
Reputation: 5,620

Post » Sun Nov 08, 2009 12:18 pm

New Demo out!

Awesome Bot Adventures: The Official Second First Demo.

Run in the same folder as the tech demo. If you don't have it... GET IT, I'm too lazy to split the files ;_;
B
2
S
1
G
3
Posts: 118
Reputation: 1,336

Post » Sun Nov 08, 2009 2:16 pm

I don't see anything in the second demo other then the back ground.
B
21
S
4
G
4
Posts: 280
Reputation: 2,934

Post » Sun Nov 08, 2009 9:16 pm

I think using the pixel shaders is absolutely fine, it's just that motion blur is really inefficient in Construct right now. If you're using canvas objects and motion blur, it basically renders the whole thing so many times over with all the effects that it'll slow down even very high performance rigs.

I've got Sein running on lower end machines without motion blur and it works fine - with 2 canvas objects. With motion blur even my high end rig slows down tremendously.

Also, Motion Blur is buggy anyway at the moment - if you include a layout change into your game, the runtime will crash if moBlur is on.
B
6
S
2
G
3
Posts: 520
Reputation: 2,690

Post » Wed Nov 11, 2009 3:43 pm

[quote="thomasmahler":30rsp9dm]I think using the pixel shaders is absolutely fine, it's just that motion blur is really inefficient in Construct right now. If you're using canvas objects and motion blur, it basically renders the whole thing so many times over with all the effects that it'll slow down even very high performance rigs.

I've got Sein running on lower end machines without motion blur and it works fine - with 2 canvas objects. With motion blur even my high end rig slows down tremendously.

Also, Motion Blur is buggy anyway at the moment - if you include a layout change into your game, the runtime will crash if moBlur is on.[/quote:30rsp9dm]
Glad to see that you realized motion blur is a piece of buggy system rape.
B
25
S
3
G
6
Posts: 1,197
Reputation: 5,620

Post » Wed Nov 11, 2009 6:31 pm

yay! someone used my effect! =D

Awesome atmosphere. Btw if you walk just at the edge of a platform, sound goes nutz.
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Next

Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 0 guests