Awesome Grass - using no events!

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Post » Mon Jan 19, 2009 4:13 am

[quote="stainsor":3ek5s61k]We all knew we could count on your for high quality grass. :P

Zero events ... nice touch![/quote:3ek5s61k]


I know ! it's even better than the grass SoldjahBoy hooked me up with :D
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Post » Sun Jan 25, 2009 10:32 pm

Looks awesome, I'm still amazed by what you can do with Construct
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Post » Mon Feb 07, 2011 11:21 pm

that was brillant!
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Post » Tue Feb 08, 2011 12:58 am

Yeah it was indeed :D :twisted:
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Post » Wed Feb 09, 2011 11:44 pm

thread... RESURRECTION!
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Post » Fri Feb 11, 2011 12:14 am

Damn! And I thought I had it! :)

[url:lzoqp3fj]http://www.iscreem.de/GrassCollision.cap[/url:lzoqp3fj]

A Mousestroke over the grass makes it sway harder like some sort
of collision. The idea was a basic sine period of 10000. If the mouse hits
set sine period to 1000. That did the trick.
But...

IF Sprite[Sine].Period Lower than 10000
--> Sprite[Sine].Period+100

Idea was to smoothly set the period back to 10000 but sure. From what specific Sprite?

...
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Post » Tue Feb 15, 2011 11:22 am

I had to use a private variable to get it to work for me.

http://dl.dropbox.com/u/1024727/grassses.cap
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Post » Tue Feb 15, 2011 6:50 pm

to alastair: thanks for sharing. I thought, I'd look how it looks in unlimited mode - same :) i have 50fps, I didn't know it's that demanding(347 objects doesn't look too much). I would have to come up with something else if I wanted to use it in a game.
ImageImage
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Post » Tue Feb 15, 2011 10:36 pm

thanks alastair! that did the trick.
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Post » Sat Mar 12, 2011 10:24 pm

o god this is so awesome, really hard not to steal the idea haha
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