Awesomium claims to be alive again

Discussion and feedback on Construct 2

Post » Mon Jan 07, 2013 10:20 pm

https://twitter.com/awesomium
[quote]Heads up! We're back in business and 1.7 Official is coming down the pipe soon.[/quote]
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Post » Mon Jan 07, 2013 10:34 pm

Making a browser-less games for windows 7 would be a dream come true 8).

Thanks for the link.
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Post » Mon Jan 07, 2013 11:07 pm

Node Webkit should replace Awesomium soon anyway ;)sqiddster2013-01-07 23:07:55
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Post » Tue Jan 08, 2013 1:54 pm

We're already replacing Awesomium with node-webkit for the next beta, and preliminarily it's looking very nice. So I think we'll still stick to it - Awesomium has been moving glacially slowly lately.
Scirra Founder
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Post » Tue Jan 08, 2013 6:40 pm

I hope that node-webkit will be good. I recently noticed that when i start the game, the text objects wont show up until i trigger them with some action wich is kinda not good when i do quick preview versions for showing to ppl ^^;
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Post » Tue Jan 08, 2013 6:41 pm

@Ashley

Good news!

Looking forward to see how the integration is done!

Will the node-webkit be included with construct, so we have one click export, or the C2 will export a html and the node-webkit wrapping will have to be done manually?
Be nice until it's time to not be nice
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Post » Tue Jan 08, 2013 6:45 pm

I hope it will export directly to .exe
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Post » Tue Jan 08, 2013 6:58 pm

@JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app!
Scirra Founder
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Post » Tue Jan 08, 2013 8:24 pm

[QUOTE=Ashley] @JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app![/QUOTE]


Yay! Awesome!

I knew I made a good buy when I grabbed my licence.

Thanks Ashley!
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Post » Tue Jan 08, 2013 9:52 pm

Can't wait...
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