Awesomium claims to be alive again

Discussion and feedback on Construct 2

Post » Tue Jan 08, 2013 9:58 pm

[QUOTE=Ashley] @JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app![/QUOTE]

@Ashley and Linux?
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Post » Tue Jan 08, 2013 10:45 pm

@Ashley: Awesome news!
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Post » Tue Jan 08, 2013 11:38 pm

http://delphitools.info/2012/12/13/desktop-html5-apps-game-changer-node-webkit/

This is very exciting! One question though..

[quote]Node.js brings high-performance access to the local machine resources, so that HTML5 apps can break out of the browser and get access to the file system, databases, server sockets, etc. Just like any other regular application. Check the wiki for more details.[/quote]

Does this mean there may be a way to read and write save file/text files etc??
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Post » Wed Jan 09, 2013 12:03 am

[QUOTE=Twinsonian] http://delphitools.info/2012/12/13/desktop-html5-apps-game-changer-node-webkit/

This is very exciting! One question though..

[quote]Node.js brings high-performance access to the local machine resources, so that HTML5 apps can break out of the browser and get access to the file system, databases, server sockets, etc. Just like any other regular application. Check the wiki for more details.[/quote]

Does this mean there may be a way to read and write save file/text files etc??[/QUOTE]

@Twinsonian yes, i tested it can read and write files on our hard drives ;)
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Post » Wed Jan 09, 2013 12:12 am

This sounds awesome! 2k for Awesomium was a little steep.
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Post » Wed Jan 09, 2013 12:52 am

Well that's just fantastic! I was wondering if there was some official work being done on this one, as Ashley & crew are da bomb and I wouldn't trust it from anywhere else! (Does that score any brownie rep? :P)

Seriously, thanks Ashley; I was very discouraged by the slow updates of Awesomium and the steep prices for licensing.
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Post » Wed Jan 09, 2013 1:31 am

[QUOTE=Miu3] I hope that node-webkit will be good. I recently noticed that when i start the game, the text objects wont show up until i trigger them with some action wich is kinda not good when i do quick preview versions for showing to ppl ^^;[/QUOTE]

Could you please file an issue with your code on our issue tracker? I'll see this.

https://github.com/rogerwang/node-webkit/issues/new
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Post » Wed Jan 09, 2013 1:34 am

Great waiting for the new beta
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Post » Wed Jan 09, 2013 1:35 am

@rogerwang - thanks for stopping by! Great job with node-webkit, seems to be working nicely in testing. However I think @Miu3 was referring to an issue with Awesomium which is a different Chromium based wrapper that we'd previously been using but had some trouble with.
Scirra Founder
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Post » Wed Jan 09, 2013 3:17 am

[QUOTE=Joannesalfa]@Ashley and Linux? [/QUOTE]

Node webkit supports win/mac/linux, so I'm pretty sure he will especially considering that the Steam console/computer will be using linux.
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