Awesomium claims to be alive again

Discussion and feedback on Construct 2

Post » Wed Jan 09, 2013 3:17 am

[QUOTE=Joannesalfa]@Ashley and Linux? [/QUOTE]

Node webkit supports win/mac/linux, so I'm pretty sure he will especially considering that the Steam console/computer will be using linux.
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Post » Wed Jan 09, 2013 3:44 am

It makes me wonder if HTML5 works with Steamworks, i doubt if we access DLL via node.js module
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Post » Wed Jan 09, 2013 7:07 am

Incredible news! :)
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Post » Wed Jan 09, 2013 9:31 am

@Ashley : is it going to be easy to add support for various things via the plugin system ? With node, it's easy to add functionnalities. Are we going to have explicit support for disk access, or embedding other "node-*" things in it ?
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Post » Wed Jan 09, 2013 11:42 am

Great news ! Is fullscreen available with node ?
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Post » Thu Jan 10, 2013 2:55 am

[QUOTE=Ashley] @JohnnySheffield should be one click export with an automatically wrapped EXE and Mac OS X .app![/QUOTE]

@Ashley Linux export too, correct? Or are you guys not planning on supporting that platform. Thanks!
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Post » Thu Jan 10, 2013 3:11 am

It would be a dream come true if it did ;)
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Post » Fri Jan 18, 2013 1:15 am

When will this new node system be implemented?

I just purchased C2 which is amazing product but have been dissapointed to find the additional licensing costs with Awesomium - and have also found on my initial testing with that issues like the text not rendering etc.
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Post » Fri Jan 18, 2013 2:10 am

@aspman, it's already in the latest beta!
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Post » Fri Jan 18, 2013 4:49 pm

@sqiddster thank you!

I have updated and the new system is far superior, just what I wanted.
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