Axis

Show us your completed creations made in Construct 2

Post » Sun Jan 01, 2012 2:33 am


Hello All,

Instructions in the game.

Currently one level, with 5 sublevels. Sublevel 5 is the 'boss'.

All feedback, good or bad, welcomed.

Thanks, and Happy New Year!!!!

Play AxisStonePaleAle2012-01-01 04:19:49
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Post » Sun Jan 01, 2012 11:14 pm

Update - 0.04

Updated Volume Control on Title Screen

Added Sphere Spinner - [W] when active

Minor Graphic Updates
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Post » Sun Jan 01, 2012 11:40 pm

Cool!   
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Post » Mon Jan 02, 2012 2:46 am

Hey StonePaleAle,

Nice game,good work first and foremost :)

Was the game designed for fullscreen cause i have to say you had me squinting. This might have been lessened if the ball was a different colour to the barriers (a bright yellow/orange ball i think would make it easier to keep track of).

Another issue (for me personally - not sure if others will share this) was the controls - I kept wanting to use my right hand! I do play fps's (and tons of games in general, so i am actually use to movement being with the left but for your game, short precise movement is a must - i'd think that most right handed players would feel more at home using the arrow keys for movement (or at least having the option to).

Its actually perfectly designed for those original Atari controllers where you twist the top, i'd love to play it with one of those. :)

The last of the constructive (i hope) feedback is on the boss when you hit the block it should change colour to show the block is weakening.. (haha - if thats what it was doing, i'll admit i didnt get passed it, tried 3 times tho!)

Anyway its getting long and i dont want to end the post with criticism because you did so many things right, i like the block that periodically comes in and bars your progress, gameplay is smooth, graphics are bit small when not fullscreen, but still nice. Ive played a lot of pong style games, paticularly on the Amiga and this one is definately up to par.

Well done.
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Post » Mon Jan 02, 2012 6:18 pm

Thanks guys!

Yes. Initially I had it set for full screen, but had to remove it for the Arcade version.
And I had to pull a few plug ins that I wanted to use as well.
I did make the graphics smaller to account for the lack of screen real estate. I will see about updating the sphere color.

I see what you mean by the controls. Most of the games I have played have used WSAD for controls, so that is why I implemented them.
I will add in the arrow controls as another choice.

The boss - I tried a few ways to indicate the remaining health without updating the graphics (I'm lazy, and not very good at it).
My main testers, my kids , told me the same thing.

Currently, the 'lights' flash quicker the more damage is done.

Thank you very much for the feedback!!

A few things I have on the to do list before making more levels are:
Create more power ups
Update graphics for power ups
Fixing a few bugs

Thanks again! Any other feedback is appreciated!
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Post » Mon Jan 02, 2012 6:38 pm

I reaaly like your game, especially for the gameplay and the difficulty.
But I think that using the arrow keys rather than A & D keys would be a better thing, especially for those using an AZERTY keyboard!
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Post » Wed Jan 04, 2012 6:06 am

interesting concept, sortve a multi-dimensional breakout/pinball thing happening.

Seems pretty fun, though I have been encountering issues with the ball going off screen/disappearing, but then actions/audio continuing to trigger as if there is an invisible ball bouncing around... any ideas/had this before??

Pretty rad though!
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