babelmap (unicode)

Discussion of tools and resources for game developers

Post » Tue Sep 29, 2009 12:32 am

http://homepage.ntlworld.com/pesala/Hom ... elmap.html

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univiewer

edit - for "descriptiveness"
get it http://www.babelstone.co.uk/Software/BabelMap.html

heres review http://homepage.ntlworld.com/pesala/Hom ... elmap.html

why use? its a useful tool.......? get familiar with unicode? get the unicode from the language you want? possibly use to make plugin? and (construct supports unicode (as a spritefont) as workaround if you capture image or do them yourself (possible because you now have reference to them in each target language in order)? ...in a tiny portable pg (has more functunality than that but for starters...)

there is a unicode wordpad sister program http://www.babelstone.co.uk/Software/BabelPad.html if you want to use that.
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Post » Tue Sep 29, 2009 9:02 am

Uh, could you be a bit more descriptive in your posts? Why did you post this? You are aware Construct does not yet support Unicode?
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Post » Tue Sep 29, 2009 12:36 pm

did you guys already change your minds about using unicode for construct 2?

site i linked to already gave discription (a full review) so i dont quite understand.... anyway, i edited op hope that helps...
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Post » Tue Sep 29, 2009 11:15 pm

Construct 2 will support unicode, but Construct 1 doesn't and most likely won't.
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