Babylon3D: Standard Edition

Post your completed addons to share with the community

Post » Thu Dec 29, 2016 8:00 am

@X3M Apply C2 effects to individual mesh objects will be awesome :O .

About the new +3D sprite, Can you give us some info? Whats the differece between NewMesh Objects? Will have this ones finally texture animations using their frames? (Please say yes! :P) , To use models as sprites workflow in events only will work with 3D Sprites or also with NewMesh, lights?, etc... lots of questions!

---

About the behaviours, the laser i guess you have to add it on a mesh so why not add to the Babylon Mesh category? Or i'm missing something? I mean is a waste of space 1 category for only one behaviour.
B
23
S
10
G
3
Posts: 538
Reputation: 4,426

Post » Thu Dec 29, 2016 6:50 pm

@X3M i recently played a bit in C2 with the plugins physics 0.5 right? there are some features that are missing, for example, we got impuls at X Y Z of the ball, and intensity... but we dont have impuls towards a position on map, on a point X Y Z or maybe im missunderstanding the usage.

can you make the examples public again for the beta 0.5? i need to take a look at the physics example you had. i think there was a physics example with the mario style thingy no?

im more interested in a 8 ball pool type of gameplay or ball impulse usage, more then player or box movement, cause that sort of i have it partially figured out.


also wanted to ask you, what is the default view of the babylon3d?

when i say default view... C2 canvas is X left to right and Y top to bottom right?

babylon is X - acting as Z(depth) as i see or my camera is just messed up, y- up down as normal, and Z as X does that happen to you also? O.O?


what i mean is ... is the default camera position pointed from a top perspective keeping the XY untouched and just Z being deepth? or is it 90 degrees to left or upsidedown?
B
70
S
20
G
67
Posts: 1,311
Reputation: 42,293

Post » Thu Dec 29, 2016 7:05 pm

@matriax Effects on meshes 50% complete : http://sendvid.com/69w8i9uv
3D Sprite unfortunately won't support frames, you will just import a sprite sheet into the animation and set the cells width and height.
It was meant to be this way because the plugin uses a Sprite managing system which uses a whole sprite sheet directly, and slices it depending on how the size of the cells, instead of loading each frame seperatly and going from frame 0 to 1 to 2, which is CPU intensive, hence the reason of making this plugin.
The plugin can come useful if you want to make an isometric game (such as an RPG), so you will be designing a 3D game wich delivers the performance of a 2D game.

The laser behavior can be applied to meshes or cameras, and it supports decals (Bullet holes).
@gamecorpstudio Thanks for the report, yes it should be X Y and Z for depth, I will fix the problem.
Banned User
B
17
S
7
G
23
Posts: 388
Reputation: 13,964

Post » Thu Dec 29, 2016 7:18 pm

@X3M Ah! The C2 effects are applied to the mesh texture, i thought was for the mesh model that will be awesome, btw for the texture as you showed we also can do interesting things.

About the animation frames... , btw if we can do it with a sprite sheet may works for a thing i have in mind, i think never used the sprite sheet on C2 i will give a try.
B
23
S
10
G
3
Posts: 538
Reputation: 4,426

Post » Sun Jan 01, 2017 7:12 pm

@matriax C2 and Babylonjs use Fragment shaders also known as Pixel shaders :
Pixel shaders[edit]
Pixel shaders, also known as fragment shaders, compute color and other attributes of each "fragment" - a technical term usually meaning a single pixel. The simplest kinds of pixel shaders output one screen pixel as a color value; more complex shaders with multiple inputs/outputs are also possible. Pixel shaders range from always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader alone cannot produce very complex effects, because it operates only on a single fragment, without knowledge of a scene's geometry. However, pixel shaders do have knowledge of the screen coordinate being drawn, and can sample the screen and nearby pixels if the contents of the entire screen are passed as a texture to the shader. This technique can enable a wide variety of two-dimensional postprocessing effects, such as blur, or edge detection/enhancement for cartoon/cel shaders. Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.


What you are refering to are Geometry shaders which are not available in WebGL.
Banned User
B
17
S
7
G
23
Posts: 388
Reputation: 13,964

Post » Tue Jan 03, 2017 5:07 pm

Ah i see, even for the new WebGL 2? . Btw, with the new updates andthe 1.0 versions hope to start my editor thing.

How is going? Any plans that when will be released? This month maybe?
B
23
S
10
G
3
Posts: 538
Reputation: 4,426

Post » Tue Jan 03, 2017 5:12 pm

@matriax It will be released at the end of the week. Things are going pretty good, I've finished shaders (C2 effects + Custom fx shaders) Now I'm making sure to implement the last plugins and behaviors.
Banned User
B
17
S
7
G
23
Posts: 388
Reputation: 13,964

Post » Tue Jan 03, 2017 7:49 pm

@X3M Great news!

About the custom 3D models using one line string will be available? I don't know if there is another problem.

In case of not, how you added the basic models to the plugin? Some .js have the coordinates /info ?

I mean, i guess we can manually edit the site on the basic ones are located and maybe add the ones we want?
B
23
S
10
G
3
Posts: 538
Reputation: 4,426

Post » Fri Jan 06, 2017 1:20 pm

Hi, I wanted to know standar edition will be free or just cheaper?
B
1
Posts: 1
Reputation: 127

Post » Fri Jan 06, 2017 2:14 pm

@X3M Since now is all in one product not will be better call it simply "Babylon 3D" ? Or "Standar Edition" means that will be another edition? Weird if as you said the next one will be the 1.0 ,etc... ¿?

Also saw the first post update with the new material options, looks interesting.
B
23
S
10
G
3
Posts: 538
Reputation: 4,426

PreviousNext

Return to Completed Addons

Who is online

Users browsing this forum: Google [Bot] and 1 guest