Babylon3D: Standard Edition

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Post » Sun Nov 06, 2016 10:13 pm

@gamecorpstudio There is no way to draw 3D objects parsed in a JS file on the C2 canvas, there will be a Babylon3D: Editor Edition in which you will be able to make you're scenes entirely using C2 editor.
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Post » Sun Nov 06, 2016 10:19 pm

X3M wrote:@gamecorpstudio There is no way to draw 3D objects parsed in a JS file on the C2 canvas, there will be a Babylon3D: Editor Edition in which you will be able to make you're scenes entirely using C2 editor.



pffff that will be insane cool Master @X3M, incredible job, congratulation. personally i cant wait for it!
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Post » Sun Nov 06, 2016 10:24 pm

What do you prefer, making a 3D scene in a 3D environment , or imagining the scene in a 2D environment ?


If i have to choose, I prefer do a 3D scene in a 2D enviorment :P .

I mean, set the sprites in the C2 layout with their properties and when the game runs, set a mesh in that position with the sprite properties,etc...

And using layers, we can create different levels to do 2nd,3rd floor and all that we want.

Sure, with this feature and others the purchase ratio will be higher, also because people will create stuff more fast that will show what this plugin can do, and they will purchase even if is only to play around, because they will can create a scene or fps or whatever in the C2 layout fast without any 3D editor skills and without go outside C2.

Even if you not allow by the plugin, i think we can do through events.

I mean, put a sprite in the C2 layout, and in events add something like this:
On each "Wall" sprite > Babylon.js create Mesh = Cube On X/Y/Z
If type: Flat = Set Texture Wall_flat.png
If type: Window = Set Texture Wall_Window.png
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Post » Sun Nov 06, 2016 10:28 pm

Oh wait! I miss this new messages XD.

So, Babylon will had finally a 2D sprite placement in the C2 canvas like Q3D ? or i'm missing something ?
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Post » Sun Nov 06, 2016 10:34 pm

matriax wrote:Oh wait! I miss this new messages XD.

So, Babylon will had finally a 2D sprite placement in the C2 canvas like Q3D ? or i'm missing something ?


Image
Image


Developpement is on halt until the Scene Loader Edition reaches v1.0
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Post » Sun Nov 06, 2016 10:52 pm

guess that answers my questions of 50 shades of babylon... :D awesome
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Post » Sun Nov 06, 2016 11:01 pm

Oh! :O That looks awesome!!

So when you say "Babylon 3D Editor Edition" this means will be another plugin/product to purchase right?

So i guess the loader scene(the actual released) will be the cheap one for the people not need an editor because they have 3D skills in external editors. And the "Babylon 3D Editor Edition" will be more expensive because will have also the editor to do scenes in C2?

Sorry is to be clear.
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Post » Mon Nov 07, 2016 12:23 am

@matriax correct
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Post » Mon Nov 07, 2016 8:02 am

@X3M Ahh! Perfect :D , I thought there was an unique product, but if there is the direction obviously doing the scene in a 3D editor as requisite for the actual product is not a cons is how is based, because you will have the Editor Edition for people like me to do scenes in C2 editor.

Sorry I misunderstood that, I'm going to change the FIrst-Impresions post with this new info ;) . (Post edited)

About tutorials/video-tuorials and templates with all this things i can help and i will try to do an Arkanoid Tutorial without a 3D editor and share for free, so you can focus on develop the program and go faster to v1.0 to start with the editor version :P
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Post » Thu Nov 10, 2016 9:01 am

Interesting plugin. I'm looking forward how it'll develop.
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