Babylon3D: Standard Edition

Discuss Scirra's 2D Asset Store

Post » Fri Nov 04, 2016 11:01 am

Image


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[v0.5]
- Now you can create scenes from scratch using in C2 without the need of a 3D editor.
- Shadows are a behavior for easy configuration
- You can now import .obj or animated .js models
- Performance boost by 30%
- You can now choose from 3 different render modes: Top, Inside and Bottom.
- Updated to the latest version of the javascript library.
[v0.4]
- Compatible with all C2 versions.
- Fixed some bugs
- Particle system is now a behavior.
- Added MeshArray plugin.
- Added shadows system
- Organized the functions by categories
[v0.3]
- C2 properties such as opacity,position,size etc... apply now to the scene.
- Scene is now compatible with C2 effects ( Thanks @rexrainbow !)
- Multiple scenes can now be added to a single layout
- Set objects as plugins for easy manipulations
- You have now the choice to choose between default Babylon3D control or C2 control, if you choose C2, the scene objects act as sprites, therefore you will be able to use default behaviors and control them with native functions.
- Joints now work for both CannonJS and OimoJS.
- Added 10 behaviours for scene objects.
- Added particle system.
[v0.2]
- Added bone animations support.
- Added CannonJS constraints and rigid vehicle.
- Added mesh on collide condition.
- Fixed some bugs.

Use this topic to leave comments, ask questions and talk about Babylon3D: Scene Loader Edition
Last edited by X3M on Tue Jan 10, 2017 7:00 pm, edited 2 times in total.
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Post » Sun Nov 06, 2016 7:54 pm

as for now, at this early stage, i did not expected for the plugin to be so good, i mean loads 780mb scenes, in 1-5 seconds, where in other plugins wold take me an easy 10-30 minutes, depending on the server the game is hosted on, and internet connection.

its great, i done with it in 3 hrs what i did with other similar plugins in 1 week. awesome job, please keep at it, and dont get bumped about my sometimes harsh comments, i have a bad filtering system, when im talking my mind.

if i had to rate it, 4/5 at current stage, cause that 1 star makes the difference from a finished product and one that is not yet there, and this is close to be a 5 star and i bet it will be soon enough.

Again, great job and hope to see your new updates as soon as you can Master X3M!
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Post » Wed Nov 09, 2016 1:09 pm

maybe add real time example demo ?
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Post » Wed Nov 09, 2016 3:58 pm

delgado wrote:maybe add real time example demo ?

Like what for example?
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Post » Wed Nov 09, 2016 5:05 pm

delgado wrote:maybe add real time example demo ?


@delgado Here you have some demos:

Scene made in 3DS max 2013, controls and settings assigned with Construct 2:
https://www.scirra.com/arcade/other-gam ... mo-1-12037

Control a skinned mesh animations with a single Construct 2 function:
https://www.scirra.com/arcade/other-gam ... mo-2-12156

A wolfenstein like game, features physics, collisions, lights and interactivity:
https://www.scirra.com/arcade/other-gam ... mo-3-12340

@X3M I think you should put them in the Babylon3D store page to people can check what things they can do with the plugin.
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Post » Wed Nov 09, 2016 8:17 pm

@matriax Yes, I've got to upload the v0.3 first with the examples you requested, and then I should make some Youtube tutorials
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Post » Wed Nov 09, 2016 9:41 pm

X3M wrote:@matriax Yes, I've got to upload the v0.3 first with the examples you requested, and then I should make some Youtube tutorials


Great to ear that! I hope to finish my actual game this weekend and start to code full on this 3D plugin.

I talked about it on other forums and at least one friend bought it, and with more docs, examples and the stuff we can do and show to the community, sure will be lot of people interested to buy it ;) .

I also will do some tutorials/videos/templates to me for learn and also to feed my patreon/twitter/youtube channel to show what this plugin can do and how to use it.
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Post » Thu Nov 10, 2016 10:53 am

Thanks, cell looks great with opening door, can you make short videa how you making this game using plugin?
matriax wrote:
delgado wrote:maybe add real time example demo ?


@delgado Here you have some demos:

Scene made in 3DS max 2013, controls and settings assigned with Construct 2:
https://www.scirra.com/arcade/other-gam ... mo-1-12037

Control a skinned mesh animations with a single Construct 2 function:
https://www.scirra.com/arcade/other-gam ... mo-2-12156

A wolfenstein like game, features physics, collisions, lights and interactivity:
https://www.scirra.com/arcade/other-gam ... mo-3-12340

@X3M I think you should put them in the Babylon3D store page to people can check what things they can do with the plugin.
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Post » Thu Nov 10, 2016 11:05 am

@delgado As I promised, when I update to v0.3, i'll provide with it the capx of that demo.
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Post » Mon Dec 05, 2016 9:55 pm

Very impressive, my question is: unlike on Q3d, with Babylon3d, can we export the proyect with cordova and eventually use cocoon io or XDK? I mean, it works on mobile?
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