Babylon3D: Standard Edition

Discuss Scirra's 2D Asset Store

Post » Tue Dec 06, 2016 1:40 pm

evaristo24 wrote:Very impressive, my question is: unlike on Q3d, with Babylon3d, can we export the proyect with cordova and eventually use cocoon io or XDK? I mean, it works on mobile?

Well I can't tell how the plugin is going to perform on mobile, It was mean't to be run only on the web, but still you can test and see how much FPS you get. I'm not optimistic regarding performance since many 2D games suffer. If 2D game can barely reach 30 fps, then I can say that 3D games will not be playable at all in mobile.
Nonetheless its still a predicament and not a fact, who knows, maybe with the rights settings you could pull out a performing game for mobile devices.
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Post » Tue Jan 10, 2017 5:59 pm

I'm interested in this plugin, but is there not a way as the developer that you can attempt to get one of your projects on mobile and give us solid answer about performance? All you need is an android phone and xdk.

It shouldn't cost you anything aside from the phone (maybe you could even borrow that?). If you could offer honest results about mobile I think 1. you'll be surprised that games made efficiently may still run great. If the game runs fast in the browser of a phone there is no reason it wouldn't run fast in a wrapper like cocoon or xdk (cordova) because THEY use the same native browser to run the game. If you could show people how well a game can run on mobile, you would likely drive more adopters (customer$$$) to buy your plugin.

I would also LOVE to see the workflow of this engine. I see a glimpse of it.. could you or anyone make a basic tutorial to help walk us through the steps? Could you make a video that goes step by step to do something simple.. then maybe make a second video that builds off that simple "here is how you position the camera.. create solid ground.. create an object. maybe spawn multiple objects in a second tutorial and show how physics would work.

I'm happy to buy the plugin and become a supporter as I have a game that I really want to make in 3D but unity and unreal are just not fun to work with and i love c2..

maybe you include a bunch of capx files that show each feature? I understand there may be some learning to it, but what I didn't care for with Q3D was that we had what felt like no support and it was confusing to make sense of it.. even with examples.. the examples were too complex to unravel for me personally at least.. and i never saw many people do much with it so i suspect it wasn't just me that found it tough to figure out.

Thanks,
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Post » Tue Jan 10, 2017 10:19 pm

part12studios wrote:I'm interested in this plugin, but is there not a way as the developer that you can attempt to get one of your projects on mobile and give us solid answer about performance? All you need is an android phone and xdk.

It shouldn't cost you anything aside from the phone (maybe you could even borrow that?). If you could offer honest results about mobile I think 1. you'll be surprised that games made efficiently may still run great. If the game runs fast in the browser of a phone there is no reason it wouldn't run fast in a wrapper like cocoon or xdk (cordova) because THEY use the same native browser to run the game. If you could show people how well a game can run on mobile, you would likely drive more adopters (customer$$$) to buy your plugin.

I would also LOVE to see the workflow of this engine. I see a glimpse of it.. could you or anyone make a basic tutorial to help walk us through the steps? Could you make a video that goes step by step to do something simple.. then maybe make a second video that builds off that simple "here is how you position the camera.. create solid ground.. create an object. maybe spawn multiple objects in a second tutorial and show how physics would work.

I'm happy to buy the plugin and become a supporter as I have a game that I really want to make in 3D but unity and unreal are just not fun to work with and i love c2..

maybe you include a bunch of capx files that show each feature? I understand there may be some learning to it, but what I didn't care for with Q3D was that we had what felt like no support and it was confusing to make sense of it.. even with examples.. the examples were too complex to unravel for me personally at least.. and i never saw many people do much with it so i suspect it wasn't just me that found it tough to figure out.

Thanks,
Caleb


Thanks for the encouragement mate, regarding the mobile performance, I've asked some clients to test two examples on their Android devices and they said that it ran without any problem with an FPS ranging from 49 to 60. BUT the examples were not bloated with objects, they barely had 4 to 9 3D objects on the scene.
I need to make a stress project to give a benchmark, would you export it using XDK and test it on your mobile device ? I would be very thankful if you could do that since I can't export to XDK since I only have the free version.

I've been working on some tutorials, I'll post them as soon as possible. For now you can download the capx examples or the showcase games to have an idea on how things work, It's as simple as making a 2D game, but with an extra dimension ( Z axis).

Yes I'll be adding a capx showcasing examples from Basic to Advanced usage.

Well I'll be using this plugin to make a 3D game ( A Mario Party like game ) which I will be using to enter the Airconsole contest, so far things are going well, here is a SS of what I've done so far :
Image
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Post » Wed Jan 11, 2017 4:33 am

I'm happy to help test anything out, but I don't have the plugin itself. you said there is something i can download now? is the plugin available to test out before buying? I wasn't sure. I got kinda burned with Q3D.. I bought it a long time ago and he still has no tutorials for it!

It sounds like you're doing it right though. releasing tutorials and understanding that we need building blocks to work our way up. I don't think it will take a lot (i hope) to make sense of it, but still i'm sure there are some unique concepts that need to be understood before we can get creative with it.

Let me know where I can find what you need and I'll test it out asap! I am technically in computer limbo as my macbook pro is in the shop getting fixed so i'm on an older pc that needs to get xdk installed. i dont' think i have a suitable p12 file to do iOS till i get my mac back but i should be able to do android in the meantime and i have an older Samsung Galaxy S4 so it will be a good test as it's an older (but was high end in it's day) so it should be a fair assessment of a reasonably modern android device. If it runs a 3d game poorly then there is something wrong with the engine/plugin, not the phone.

Thanks!
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