Backagammon game

Discuss game development design and post your game ideas

Post » Fri Aug 22, 2014 7:28 pm

Hi guys,
I am very new to construct 2 and have been searching for tutorials and help for what I have in mind to create :
A backgammon game running on HTML5.
First of all, do you think that construct is able to build such a game ?
Are there any relative tutorials or similar games ?
Any help is greatly appreciated - thank you !
B
3
Posts: 3
Reputation: 181

Post » Fri Aug 22, 2014 8:02 pm

It will possibly be very complicated. Very long years ago i made an example with C. I used an array system. IFor example at start position
Image
Array values will be
Array.At(0) = 2
Array.At(1) = 0
Array.At(2) = 0
Array.At(3) = 0
Array.At(4) = 0
Array.At(5) = -5
Array.At(6) = 0
Array.At(7) = -3
Array.At(8) = 0
Array.At(9) = 0
Array.At(10) = 0
Array.At(11) = 5
Array.At(12) = -5
Array.At(13) = 0
Array.At(14) = 0
Array.At(15) = 0
Array.At(16) = 3
Array.At(17) = 0
Array.At(18) = 5
Array.At(19) = 0
Array.At(20) = 0
Array.At(21) = 0
Array.At(22) = 0
Array.At(23) = -2

Think of red ones for positive values, white ones for negative values. For example if value is 1 it means vulnerable. If red one rolls the dice move forward in array, if white one rolls the dice move backwards in array.
B
21
S
8
G
6
Posts: 177
Reputation: 8,134

Post » Fri Aug 22, 2014 8:43 pm

@mrcgkh
Thanks for this.
Your array idea is very helpful and nice and simple.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
134
S
30
G
86
Posts: 5,422
Reputation: 59,530

Post » Fri Aug 22, 2014 10:27 pm

Thank you for the idea.
Do you think that technically Construct 2 can be used to create such a game ?
I mean, as I have made some minor analysis, it needs lots of code for checking etc.
Is C2 suitable for this ? (because of its lack of coding).
B
3
Posts: 3
Reputation: 181

Post » Sat Aug 23, 2014 7:16 am

No matter which tool do you choose it will be complicated. Most challenging part will be probably AI. You can use a scoring system for possible moves like this;

For every possible move
Rule 1) If number of arrays that have a value of 2 or higher increased give +3 points to that move
Rule 2) If number of arrays that have a value of 2 or higher did not changed give +1 points to that move
Rule 3) If number of arrays that have a value of 2 or higher decreased give -1 points to that move
Rule 4) If number of arrays that have a value of 0 increased give -1 points to that move
Rule 5) If number of arrays that have a value of 1 increased give -5 points to that move
Rule 6) If number of arrays that have a value of -1 increased give +5 points to that move
Rule 7) You can add your own rules
......
......

At the end pick the move with highest point

Another option is dropping the single player+AI part and making a Multiplayer only game. At this point you need only a visual representation of arrays. But i didn't used multiplayer plugin yet. If you plan a large scale game, i'm not sure Construct can handle a big multiplayer project.
B
21
S
8
G
6
Posts: 177
Reputation: 8,134

Post » Sat Aug 23, 2014 4:19 pm

Thanks again. That's what I was afraid too about using Construct. Since the project I have in mind would have the ability to expand to an HTML5 multiplayer game, based on the information I have found so far, I don't think C2 can support that.
If you (@ mrcgkh) or someone else can give more info on this, please post.
Thank you.
B
3
Posts: 3
Reputation: 181


Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests