Background and foreground styles

Discuss game development design and post your game ideas

Post » Wed Nov 12, 2014 7:30 pm

Actually I didn't find any amusment in any of kind online or google play games, so I'm making my own game.

Required experience in Construct to achieve it I made working on recources found here and ripping textures from windows games, big games, but ripping or downloading textures is not the same as making own textures... (Moral and law issues).

Now I'm working on my own background style so my question is what are trends in games backgrounds / sprites styles.

Oldschool NES style (8bit pixelated) or modern hi-res images?

As for me, both styles looks great in action, but I can't make up my mind.
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Post » Fri Nov 14, 2014 5:51 am

My favorite styles would be LIMBO(value-based) and Bastion(painting-based). So neither 8bit pixelated and nor the modern hi-res ones, haha. ^_^
Digital Artist(2 years) and Game Developer(9 years). Contact me for commissions and stuff!
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Post » Fri Nov 14, 2014 6:54 am

ErnieTheMighty wrote:My favorite styles would be LIMBO(value-based) and Bastion(painting-based). So neither 8bit pixelated and nor the modern hi-res ones, haha. ^_^


You Own3D me ^^ Sounds like a good idea ;]
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