I'm wondering if it's possible to get a Bullet to move backwards.
I'm making a very basic AI system. I'm using Bullet to home in on the player. However, once the Bullet object reaches the sprite SensorShoot which is invisible(or will be when done) the sprite has it's Bullet speed set to -80.
ShooterEnemy is Overlapping SensorShoot
-> ShooterEnemy.setBulletSpeed to -80
Else(refer to overlap)
-> ShooterEnemy setBulletSpeed to 80
Now. What I'm wondering is that is this even possible. Will setting a -value for bullet speed have the bullet move backwards.