bad calibration speed

Bugs will be moved here once resolved.

Post » Thu Aug 03, 2017 7:20 pm

my sprite has 8direction behavior (left&right- No set angle) and also have Custom Movement behavior.

the event is. when key (right) pressed. set Sprite CustomMovment Speed to [ -1*Sprite.8direction.VectorX] .


the speed of 8dirctions is invert of costom movement with equal value. so it must be ZERO. but the sprite has a little movement!
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Post » Thu Aug 03, 2017 8:28 pm

i repeated the test again. this time I used 2 8direction behaviors. and all parameters was equal and disabled set angle and used left& right.
and used deafult control for one and disabled control for the other.

every tick |ُSprite set 8direction1 VectorX to -1*Sprite.8direction.VectorX

so everytick the VectorX of second 8direction behavior is setting on the other 8direction behavior*(-1). and it must be zero speed and sprite should has no movement ... but it had a little movement :(
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Post » Fri Sep 15, 2017 2:33 pm

Closing, see the bug report requirements for posting in this forum.
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