I notice that other, more intense, games can be played with far better smoothness then mine can. So, I decided to do a test. I stripped everything out and only added one ball, one paddle, and three walls. I added the solids, bullet and physics behaviors where they were needed.
Guess what? Still stuttering....! I really don't understand what can be causing this problem. I must be doing something wrong. Below is my capx file. Thanks for any advice.
Decided to compile the above capx file and upload it to my phone for CocoonJS. Stuck at a blank screen.
With console error.
Result of expression 'this.body.SetAwake' [undefined] is not a function.
Not found getElementByld: c2canvasdiv