Banner ads for Android

Get help using Construct 2

Post » Fri Feb 14, 2014 9:27 am

Does anyone know how to ad banner ads with leadbolt or any other advertisement platform for android?
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Post » Fri Feb 14, 2014 9:51 am

As far as I know, you can't.
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Post » Fri Feb 14, 2014 1:54 pm

Im using clay.io ads, worked like a charm on chrome mobile, very simple to implement.
But it doesnt work with cocoonjs accelerated canvas
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Post » Fri Feb 14, 2014 3:39 pm

mopub works with cocoonJS
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Post » Fri Feb 14, 2014 7:51 pm

Not with CocoonJS but if you are using phonegap or crosswalk you may want to look at implementing leadbolt ads via podes iFrame plugin.
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Post » Sat Feb 15, 2014 4:09 am

Damn, so how do you guys make a some cash off these construct games :/ anyone here has a android game out?
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Post » Sat Feb 15, 2014 4:42 am

Mopub + Admob + CocoonJS is the only way I know of so far. there's a tutorial on it, but it's a bit outdated....
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Post » Fri Feb 21, 2014 1:44 pm

Okay, well I know Admob is Google's official advertising company now, so I'll choose that, plus I already have couple dollars on there. Same thing leadbolt though >.< Construct is great, but it really needs a solid way of making money through advertisements. But yeah thanks everyone
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Post » Sun Mar 02, 2014 2:33 pm

I agree totally with Slicksz.... this should be obviously one of the biggest things to be implemented into Construct 2 - I've been slaving away making a game and even bought the license... only to discover that 'monetization' is somehow forgotten... :(

Please fix this or create a comprehensive (for idiots) guide to Construct 2 monetization (most namely the banner ads etc. via Admob or other).
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Post » Sun Mar 02, 2014 4:53 pm

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