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Post » Sun Mar 02, 2014 4:53 pm

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Post » Sun Mar 02, 2014 4:58 pm

sheepy wrote:I�m using clay.io ads, worked like a charm on chrome mobile, very simple to implement.
But it doesn�t work with cocoonjs accelerated canvas

Hi, I uploaded my game (with cley.io banners) to chrome webstore. The problem is that the game crashes just before banners show up.
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Post » Sun Mar 02, 2014 5:03 pm

May I take a look at your game? I'll even sign an NDA if you want :)
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Post » Fri Mar 07, 2014 5:04 am

@Mancini thanks for the support, I believe they left it out purposefully, because they rather you sell your applications, and want you to pretty much strive to make a good enough game that can be sold. Also, Scirra wants us to upgrade to a business license when we make our first 5,000.. I dunno if they are able to know how much you make some how =/ pretty sure they don't but I'm just speculating. It's more weird than anything that it was left out.. Should be seamless.
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Post » Wed Apr 09, 2014 4:24 am

Slicksz wrote:Should be seamless.


Million times this.
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