Barbarian platform game

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Post » Fri Jun 30, 2017 9:04 am

An early prototype of a new game I'm working on (unnamed at this stage).

It's a Barbarian themed action platformer.. initially mostly inspired by the Black Tiger arcade game. My character artwork started out looking more like Black Tiger, but I've since changed back to the style shown below. Im not sure what I prefer.. still deciding.

The main intended platform will be mobile.

Goals for the game:
- In game currency: Im hoping to make a system where the player can collect coins to purchase new weapons, health, powerups maybe armor etc.
- A variety of different enemies: patrolling, chasing, static turrets, shooters, flying.
- Several bosses.
- Probably three different environments (I'm thinking Orc Mountains, Skeleton's Graveyard, Dungeons something like that).
- Im not sure how many levels yet.


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Post » Fri Jun 30, 2017 9:14 am

Looks really nice Artpunk. I love the particle gore. The dude does look a bit naked though...
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Post » Fri Jun 30, 2017 9:29 am

Hey man thanks. Yeah the character design isnt finalised yet. I just gave him a conan-style loincloth for the moment. The idea I have is the player starts off bare chested, then as you go on you collect armour and helmets and things. I guess I should make his undies stand out more so he doesnt look completely nude :P
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Post » Sun Jul 02, 2017 7:10 am

Perhaps at the end there could be a flagpole and instead of grabbing onto it mario style, he just hacks it down? :)
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Post » Sun Jul 02, 2017 1:11 pm

Hello, nice artwork, the animation from the goblin atacking is awesome. I didn't like the jump animation, looks static, maybe with more frames showing more the movement but this is just my opinion.
Keep going :)
"Hello my friend stay a while and listen"
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Post » Mon Jul 03, 2017 12:34 am

Callan S wrote:Perhaps at the end there could be a flagpole and instead of grabbing onto it mario style, he just hacks it down? :)

Hehe sounds good :P Maybe checkpoints through the game that must be triggered by hacking them down. Im planning to have plenty of crates and boxes lying around that the player can smash up to release coins. Also, maybe smashable walls that can lead to secret areas.
klabundee wrote:Hello, nice artwork, the animation from the goblin atacking is awesome. I didn't like the jump animation, looks static, maybe with more frames showing more the movement but this is just my opinion.
Keep going :)

Thanks for the feedback. I haven't totally settled on the artstyle for the game yet. Im not 100% happy with the character or the enviroment artwork. Ill look at the characters jump animation to see if I can make it more interesting, and the colours for the environment are a bit boring, I need to liven it up somehow.
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Post » Mon Jul 03, 2017 12:31 pm

Looks nice! Interesting project. I like that you gonna have upgrades and such. Is there going to be any other RPG elements like stats Level up etc? :D
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Post » Tue Jul 04, 2017 1:48 am

tunepunk wrote:Looks nice! Interesting project. I like that you gonna have upgrades and such. Is there going to be any other RPG elements like stats Level up etc? :D

I think having player stats and levelling up would be cool, but its probably adding more complexity than Id like for this project. A currency system and weapons / armour upgrades will be challenging enough for me.. and adding those features will still represent a decent improvement over my first game (Cluckles).
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Post » Mon Jul 10, 2017 9:35 am

Heres a mockup showing some updated artwork.

-Updated character design (gave him some armour).
-Improved tileset colours.
-Made a better background (2 layer parallax)
-Added dummy ui elements (player lives, coins, pause)

The UI elements are just static sprites at this point to see if it looks any good. I havent set up the events for the player health or currency system.

I think the character looks better with armour... Im not sure if I want to make the armour up-gradable because it will be be tricky managing animations for different sets of armour. Im still thinking about what to do there...

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Post » Mon Jul 10, 2017 10:52 am

haha, very nice.
"Hello my friend stay a while and listen"
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