So I have the movement of one class of enemy sprites working pretty much the way I want them to. They move toward the player unless wounded (in which case they run away). I added a second type of enemy (sprite5), with what appears to me to be essentially the same action code and simpler conditions, but no joy. It initially drifts toward the player on the X axis, and to some degree mirrors the players movement. But it doesn't simply move directly toward the player, which is the behavior I'm aiming for at this point. What am I doing wrong?