Basic Cave/Dungeon Generator

Post your own tutorials, guides and demos.

Post » Sun Mar 20, 2011 11:21 am

Just finished a new tutorial.





Download or visit my Tutorials Blog for more info.
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Post » Sun Mar 20, 2011 11:30 am

ZOMG THANKYOU!!!
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Post » Fri May 20, 2011 9:24 pm

Thanks for the example Minor! :)

I tried to replicate the same thing, but using array. Here's my attempt-
[url:1b07z68u]http://dl.dropbox.com/u/5811650/Help%20Files/mapper%28array%29.cap[/url:1b07z68u]



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Post » Fri May 20, 2011 11:20 pm

awesome! thanks
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Post » Sat May 21, 2011 12:32 pm

[quote="abhilash2863":23jhrlj7]Thanks for the example Minor! :)

I tried to replicate the same thing, but using array. Here's my attempt-
[url:23jhrlj7]http://dl.dropbox.com/u/5811650/Help%20Files/mapper%28array%29.cap[/url:23jhrlj7]



[/quote:23jhrlj7]

No problem. Nice work I was going to do an array version myself eventually but never got round to it.

I'm going to go back to this soon an see how far I can expand it.
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Post » Sat May 21, 2011 1:39 pm

@Minor:
If you not busy with something else, could you attempt this algorithm-
[url:2cjwvigk]http://properundead.com/2009/03/cave-generator.html[/url:2cjwvigk]
I mean the first one, in which the array is subdivided in each pass.
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Post » Thu May 26, 2011 5:13 pm

I like these examples a lot!

After reading an article I found through abhilash2863's blog, I had a go at it myself. I tried to stick to the method as it was being described as closely as possible.

Also I couldn't resist and used the newly released Data Structures plugin to create the "miners", which seemed like a weird idea at first but worked out surprisingly well:



I didn't manage to get the cave completely cleaned up yet as you can see, although most of the cluttery parts have been eliminated.

I want to have another try at it, probably solely using the S plugin. Once I'm satisfied I will also post the cap.
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Post » Sun Jun 05, 2011 11:06 am

[quote="abhilash2863":2mpebtat]@Minor:
If you not busy with something else, could you attempt this algorithm-
[url:2mpebtat]http://properundead.com/2009/03/cave-generator.html[/url:2mpebtat]
I mean the first one, in which the array is subdivided in each pass.[/quote:2mpebtat]

I've looked into this before and got nowhere with it. I'll have a look again though but suspect it's way beyond me.

[quote="PixelRebirth":2mpebtat]I like these examples a lot!

After reading an article I found through abhilash2863's blog, I had a go at it myself. I tried to stick to the method as it was being described as closely as possible.

Also I couldn't resist and used the newly released Data Structures plugin to create the "miners", which seemed like a weird idea at first but worked out surprisingly well:



I didn't manage to get the cave completely cleaned up yet as you can see, although most of the cluttery parts have been eliminated.

I want to have another try at it, probably solely using the S plugin. Once I'm satisfied I will also post the cap.[/quote:2mpebtat]

Nice one PixelRebirth :) Post the cap already :)
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Post » Sun Jun 05, 2011 6:54 pm

yeah, I too would like too see the cap. :)
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