Basic top down shooter with a lot of enemies. Yeah, I know.

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Post » Thu Feb 12, 2015 1:26 pm

That's quite ordinary !

The thing is that I had never been close to finish a Construct 2 project. So I'm working on a very simple game in order to see its end.
Because I don't want to do complicated things, it is inspired by Crimsonland. If you don't know it, try it. Amazing game.

Well, you can try the current state of my project here : http://canapin.com/construct/scarletland/07/
arrow keys or ZQSD to move the player, left click to shoot.

A lot of work to do :
Having a better enemy behavior so they won't tend to group themselve while chasing the player
Set up a base gameplay : enemy attacks, player HP
Local co-op (with gamepad)
And stuff I don't know yet.
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Post » Thu Feb 12, 2015 1:28 pm

Seems like a good start (nice weapon dynamics - the sort-of BFG is quite neat).

Are you pasting those gibs onto canvas or is it all sprites for now?

Also the ZQSD controls will be quite terrible for most of the world (I found myself using recoil to move, heh).
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Post » Thu Feb 12, 2015 1:46 pm

Ah yeah sorry, I should have used WASD but I'm on a french keyboard :D. But the arrow keys also work.
I paste the gibs on the canvas. By the way, their resolution is very bad (they became kind of blurry) when they are pasted. I don't know why. If you have an idea…
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Post » Thu Feb 12, 2015 2:17 pm

Great Action!
Would be better when can use WSAD for controll (typical Action-Game-Controlling)
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Post » Thu Feb 12, 2015 2:48 pm

Those lasers feel really good, looking forward to see what you come up with!
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Post » Thu Feb 12, 2015 3:48 pm

That was actually pretty fun. I used the arrow keys.
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Post » Thu Feb 12, 2015 6:40 pm

Thank you.

I want a really dynamic gameplay so I spend most of my time on this kind of effects.

I'm currently working on the gibs system : http://canapin.com/construct/tests/gibs/ because I want a lot of jumping meat.
Last edited by Coin-coin le Canapin on Fri Feb 13, 2015 1:18 pm, edited 1 time in total.
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Post » Thu Feb 12, 2015 6:54 pm

Very good feeling you've got. Keep it up!
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Post » Fri Feb 13, 2015 10:30 am

This looks really promising and has got a real good feel already :) Good job!

I also like your gib-system, do you mind to share the Capx with me?
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Post » Fri Feb 13, 2015 1:14 pm

No problem :) I've updated it today. Now with blood (a lot).

See it in action : http://canapin.com/construct/tests/gibs/
Do ctrl-F5 on this url http://canapin.com/construct/tests/gibs/c2runtime.js if it displays the older version with purple rectangles.

capx :
gibs.capx

It requires the LiteTween behavior by Lunarray : https://dl.dropboxusercontent.com/u/553 ... etween.zip

There is no comment inside the file but I think it's pretty simple to understand. Most of the events are used to set random or partially random various values.
The only "important" thing to know is that each gib instance in construct 2 (in the layout tab) MUST have a 1:1 scale. If it doesn't, the second tween behavior won't work as espected and the animation will be glitchy.

If you need to resize it, do it inside an event like I did (on gibs created -> gibs set scale to 0.2)
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