Battle Cry

Show us your completed creations made in Construct 2

Post » Mon Apr 08, 2013 2:33 am

I just want to start by saying what a dream construct 2 is to use, since I am a digital artist I really couldnt have asked for a better tool.

I dont have a blog for this or any kind of website for this at the moment, so I was hoping I could just update my progress here. I also dont want to make this first post very long I would rather show what Im working on so Ill try to keep it short and to the point.
I wanted to start a project which I would enjoy making, I wanted it to be colorful, fast paced, addictive, funny and I wanted it to make you stop and think and solve problems along the way. I wanted to make an action packed side scroller with adventure elements within.

So I want to eventually show the storyboards and maybe get some feedback on that, but I wont post those for a while until I work it out some more. So for now Im going to show off some shots of the game and some animations. I would like to put up a video sometime soon. But for now I need to rework some of the scripts.

Anyway after about a month of work more or less here is what I have for you.





So some of the core gameplay requires heavy use of your shield, you can stun enemies for a short period of time, block and even deflect projectiles if timed right.



Lots of blood! I have body parts with physics and some shoot a stream of blood.





You also have a battle cry which powers up over time as you can see in this shot. There are currently two battle crys, a stationary shout that hits targets in front of you and behind you. The second shout makes you run at a high speed (basically warp a few feet) and kills everyone in a certain distance in front of you.


*EDIT*
I couldn't resist here is a short video of the game in action. keep in mind its very very early in development, picking up items as you can notice is wonky,I will be cleaning it up later.

http://youtu.be/aAI8VzbNyyUelitezore2013-04-08 17:19:58
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Post » Mon Apr 08, 2013 4:51 am

Can anyone help me embed my video? I can't seem to get it to work..
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Post » Mon Apr 08, 2013 9:10 pm

I really like the art direction! Keep it up!
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Post » Tue Apr 09, 2013 2:47 am

i love the effect of the characters being on a walkway, as you see both sides of the wall. i don't know exactly why but i just love the way that looks.

seems like a whole genre of games could be made just from that.

well done...please keep going.
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Post » Tue Apr 09, 2013 6:41 am

AH yes, If you have ever seen Rayman legends they do this type of look with the walkways. its really great, It gives it depth and i agree i love the way it looks I have some really good ideas in mind for the other levels.
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Post » Tue Apr 09, 2013 8:25 am

Excellent art direction and it seems your game is running very smoothly. When you put enough time to it it can move towards something extremely beautiful like : "Dust: an elysian tail" :)
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Post » Tue Apr 09, 2013 3:20 pm

[QUOTE=Windwalker] Excellent art direction and it seems your game is running very smoothly. When you put enough time to it it can move towards something extremely beautiful like : "Dust: an elysian tail" :)
[/QUOTE]

Thank you! was "Dust: an elysian tail" made with construct 2? it looks really nice.
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Post » Tue Apr 09, 2013 5:17 pm

This looks really good!...You any plans for a demo at some point?...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Apr 09, 2013 6:07 pm

Good question! I do! but currently I'm working on the intro levels to the game, I'm working hard getting it to a more polished state. Then when its completed I can send out the demo, trust me I can't wait.
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Post » Tue Apr 09, 2013 10:39 pm

@elitezore
it is really good. what software are you using for the graphics?
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