Battle For The Land (New Demo Eventually)

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Post » Mon Dec 13, 2010 12:31 am

[u:352r4b1y]Story[/u:352r4b1y]:

You play as a member of the forest born hunters in an attempt to avenge a raid on their land. The story also follows the personal life of the protagonist as she starts to show strange signs of magic.

Look below for download link.

[u:352r4b1y]Blabber[/u:352r4b1y]:

So time has finally been friendly to me, between all the Xbox 360 games and work, I have eventually completed a 2nd demo. Some parts need work, and some parts have been improved. I have also drawn some pictures and added them into a story form. They might not be good though, so let me know if they can be improved. please.

Look below for download link.

[u:352r4b1y]Changes[/u:352r4b1y]:

- Walk Cycle has been improved to 9 frames instead of the previous 4 frames.
- An outline has been added to some things to make them stand out more.
- Background graphics.
- Some of the ground graphics.
- Jump button (From 'space bar' to 'C')
- Options menu is sort of functional, it allows you to change volume and toggle outline.
- Boss tells you when he will attack.
- Fire barrier instead of invisible wall during boss fight.
- Boss health bar for assurance that you're actually doing damage.
- A storyline has been added.
- New levels have been added.
- New music and sound effects.

*NOTE* - Press 'Esc' from options menu to go back to the main menu.

Look below for download link.

[u:352r4b1y]Video[/u:352r4b1y]:

[url:352r4b1y]http://www.youtube.com/watch?v=7kz_XPfHtDk[/url:352r4b1y]

*NOTE* This video was made a while ago, Some things have changed since.


[u:352r4b1y]Buttons[/u:352r4b1y]:

I have added help in the game, but here are the buttons anyway.

Z - Sword Attack (press multiple/times for a 3 hit combo)
X - Cast Rune
C - Jump
P - Pause
I - Inventory
A - Action/Talk
Tab - Rune selector (Will most likely change in the future)
Enter - Advance dialogue boxes (only some, needs work)
Left and Right Arrow Keys - Movement
Down Arrow - Duck (Pressing Z will allow you to attack while ducking)
Up Arrow - Look up (You can jump higher while looking up to get to hard to reach places)

[u:352r4b1y][size=150:352r4b1y]Download[/size:352r4b1y][/u:352r4b1y]:

[url:352r4b1y]http://www.mediafire.com/?j7amtg66b7olk5z[/url:352r4b1y]
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Post » Mon Dec 13, 2010 9:03 am

It looks good actually ! But what is the purple ball for ? Is it a counter for number of enemy killed?
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Post » Mon Dec 13, 2010 12:56 pm

[quote="Shiru":3s50z8jg]It looks good actually ! But what is the purple ball for ? Is it a counter for number of enemy killed?[/quote:3s50z8jg]

greetings,
Thank you for your feedback.

The purple balls are orbs that you collect through the levels... There are passive orbs that you collect while roaming, and after an enemy dies, he also drops an orb. You will use them to acquire upgrades from allies throughout the game. hopefully, if my limited coding experience allows, the player will end up changing graphically according to each upgrade.
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Post » Sat Dec 18, 2010 12:46 pm

Nice concept, it's classic but really cool. Changing apparence through the game is always a good option ^^
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Post » Sun Dec 19, 2010 9:34 am

This is pretty good, as far as I can see (though I did manage to fall down the pit and continue to be able to move around the level).


My only criticism is that the placement of the jump button on the space bar is pretty awkward... I'd have it as C or something (or perhaps Jump = X, sword = Z, and magic = S or something like that). It was a little bit off and I kept on not-hitting the jump button when I wanted to.


Graphics look nice, especially the backgrounds.

Keep up the good work!
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Sat Dec 25, 2010 3:05 am

thank you for your reply's .

Emperor Ing, I will mix and match the controls and see if I can get a better or smoother control system. Although, with no offense, your post alone does not convince me entirely of the awkward control system. Others might see it as more effective.
Nonetheless, your words are indeed helpful in creating a better experience for this game, and I dearly appreciate your feedback.

As for changing character appearance, I have succeeded. The character will change in appearance according to certain power-up's and upgrades acquired throughout the game.
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Post » Sat Dec 25, 2010 9:53 pm

Looks good! I can tell you've put quite a lot of work into this.
Just one thing. I tried my best, but i really couldn't figure out what the green enemy thing was supposed to be...
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Post » Mon Dec 27, 2010 3:39 pm

Hi there Attan.

The green enemy thing:
not unlike most platform games, this enemy is fictional and perhaps nonsensical. just an obscure obstacle that stands in the way of your ultimate goal. I call them feeblebugs. It's story being a humanoid type bug cloaked in leaves. feeble because they are easily defeated, although, with a poisonous exterior, they can harm you on contact.
They will only be found in the forest. they will not feature throughout the entire game, so if they scare you, try bear it out man! :D hehe.

Thank you for your post, and for taking my efforts into account. It is greatly appreciated. I have indeed worked hard, but for an amazing experience, it's all worth it.
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Post » Sun Feb 06, 2011 11:02 pm

Hello.

Just uploaded a video of this game to youtube.
[url:2j9mfw1u]http://www.youtube.com/watch?v=YsL4_fJwEV8[/url:2j9mfw1u]

I have given this game a face lift, I have included more detail and graphics to look less bland, cloudy backgrounds, trees that look more like trees, and rocks beneath the ground, in fact, I have completely redone the ground graphics. You can also take a look at the temple and it's obstacles that I have included. Being a perfectionist (or a wannabe perfectionist) I keep envisioning better ideas for my previous ones. so at the rate I am going, I don't have much more to offer right now. I am, however, working on completing a new demo, consisting of 4 levels. If you are interested in that, please be patient.

So what are you waiting for. Take a look at the video and let me know what you think. :wink:
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Post » Mon Feb 07, 2011 1:29 am

Looks really nice. Like the graphics and the animations during the gameplay. Reminds me of the old Jill of the Jungle game I used to play!
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