Battle For The Land (New Demo Eventually)

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Post » Mon Feb 07, 2011 1:29 am

Looks really nice. Like the graphics and the animations during the gameplay. Reminds me of the old Jill of the Jungle game I used to play!
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Post » Mon Feb 07, 2011 3:27 am

Tried the demo, have some thoughts.

First, I agree with Ing. Using space in anything short of a WASD controlled game is, as said, awkward. When using a keyboard for platformers I'd, personally, prefer something more like: Z = jump, X = attack, C = secondary attack. You could also make the players able to change the buttons themselves. Would be simple enough with the Input System plugin.

I'd suggest working on your animations. Mainly your walk cycles (most of the rest seem to be single frame animations), here's a tutorial. http://www.idleworm.com/how/anm/02w/walk1.shtml

The boss at the end was sort of frustrating. Mostly because it was arbitrarilly difficult. It took me around 45 hits to defeat it (i say 'around' because I might've missed a couple that actually hit but didn't show) which is a lot for an in truth really simple (and early?) boss. In general bosses tend to have some sort of tell whenever they're going to attack. Your boss attack is instant, and could do with a tell of some kind.

Also, the invisible walls when fighting the boss was annoying. If you're going to restrict the players movement you should at least show it somehow. The boss also missed me several times but I still took damage.
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Post » Mon Feb 07, 2011 5:36 am

[quote="inkBot":2pr1h6hc]
I'd suggest working on your animations. Mainly your walk cycles (most of the rest seem to be single frame animations), here's a tutorial. http://www.idleworm.com/how/anm/02w/walk1.shtml
[/quote:2pr1h6hc]

For more information, you can look for the "Animator's Survival Kit", by Richard Williams. It's a must for any animator. :wink:
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Post » Wed Feb 09, 2011 1:52 am

Thank you very much inkBot, your post is indeed helpful.

you do make some interesting points, some of which I will put in to effort. especially with the input system plug-in which I wasn't even aware of. Through the months since the last demo was released, I have used "ing's" advice and changed the keys to Z,X,C. I'll possibly make only those three interchangeable keys using the method you advised. Although that very much depends on the advice I will receive.

As for the walk cycle, I have seen that idleworm tutorial before, back in my "animation inspired" days. I tried to keep my walk cycle simple by using 4 frames instead of 8 or 9, because there are graphics that will add on to the hero during the game (armors and accessories), and with 20+ drawings for my player, there is a lot of work. however, I have made the walk cycle smoother since the demo, mainly the twitchy sword carrying arm, and hair movement. I today added the "recoil" and "high point" described in that tutorial, and it looks a lot more realistic. I appreciate you finding me that link.

I'm glad you used arbitrarily instead of frustrating, there is a simple trick you can use to defeat the boss with ease, and without being touched. your runestones (magic) can also play a big part in defeating him, although, I know he didn't react to the fireballs in the demo, it's one of the problems I have fixed. The consistent enemies in the game (such as the orcs) work on a health system, they have HP just as the hero does, as do the bosses. magic is the most devastating of your attacks.

The fact that you knew he was at the end of the demo tells me you have defeated him before, which means it isn't impossible. I actually preferred that he be that difficult. If you do not use the skills that I have given the hero in the game, it is even more difficult. remember, athleticism is also a skill that your hero has, that the boss doesn't. :wink: ...Although this was my plan, It should be more convenient for others that are playing and not for me, so I will consider what you have said on the matter. perhaps I will use a difficulty setting.

Finally, I do like the idea of the boss telling the player when he is going to attack, I will definitely make use of this advice.

Please keep an eye out for my next demo. There are many changes, graphically, and otherwise.
Regards.
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Post » Wed Feb 09, 2011 1:57 am

[quote="pedro.thiers":325xvyj4]

For more information, you can look for the "Animator's Survival Kit", by Richard Williams. It's a must for any animator. :wink:[/quote:325xvyj4]


That is great man, thank you for bringing it to my attention. I'll keep an eye out and see if I can find it in my country. I doubt, though there's always online shops I can browse. :D

Regards.
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