Battle Wizard Attack [Google Play & iOS]

Show us your completed creations made in Construct 2

Post » Sun Jul 12, 2015 3:47 pm

Nice game man :)
Hey, how u did this control ? Can u pass me a tutorial ? Ty !
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Post » Mon Jul 13, 2015 3:33 pm

@TheKnight

I am sorry but I can't support you with a tutorial but here you can see how I do it:

Image

There might be better ways to do it but this works for me. Here is a very good template if you are looking for a tutorial:

https://www.scirra.com/store/royalty-fr ... sticks-525

Cheers :-)
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Post » Mon Jul 13, 2015 6:43 pm

TheKnight learn more about C2 there is dropbox link on my account
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Post » Tue Jul 14, 2015 10:27 am

I really like it. I bet it was a big work. Did you use any template for this ?
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Post » Tue Jul 14, 2015 8:21 pm

@neotron

No, I didnt use any template but it was much simpler at the beginning, it grew a lot. I was a total noob three years ago when I started with c2. This is my 10th game. I stopped working on the others. I am just focussing on Battle Wizard Attack.

And there is always something to do. More quests, more wizards and coop/mulitplayer^^
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Post » Thu Jul 16, 2015 3:39 pm

For those of you who speak german. A german games site about retro games just released an article about my game Battle Wizard Attack. It is the first part of a serie. Even if you can't read it I want to share how I got this done:

1. Did research about game sites
2. Found this one about retro-style games
3. Wrote them if my game would fit to their portfolio
4. Set up a meeting at a games convention
5. Gave an interview to the editors
6. Supported them with material
7. Waiting for release date
8. Done :-)

Hope you like it :-)

http://pixelnostalgie.de/2015/07/battle-wizard-attack/
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Post » Thu Jul 16, 2015 8:34 pm

Nice retro look! Nicely done, I'll download it on the AS tonight.

Congrats!

Was it a lot of work to prep it for IntelXDK iOS and Cranberry Phonegap?
I made 2 games so far: www.ID-Games.net
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Post » Thu Jul 16, 2015 9:25 pm

@DavidA13

Thx. :-)

nope, not too bad. I got more problems with the old cocoon.js. I just tested CW14. It is much better. There is a lot going on in that game so I am happy to stay above 30fps. So far it is around 45-50fps with the new CW14. Cranberry did a good job and there are good tutorials on https://shatter-box.com/ too :-)
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Post » Thu Jul 16, 2015 11:03 pm

@MACPK

I downloaded it on the App Store and it's really fun! My only critics is the fact that the game si not fullscreen on iOS, apart from that, it's real good.

The monsters are not the same than the skeletons?

By the way I send a comment on the AppStore and rated it 4 stars. ;)
I made 2 games so far: www.ID-Games.net
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Post » Thu Jul 16, 2015 11:40 pm

@DavidA13

Hey thx for your feedback.

-Fullscreen: Damn it. It should be. I guess I didn't set back letterbox scale mode from a web export. This will be fixed with the next update.
- What do you mean about monsters/skeletons?
- Rating: Thx ;-)
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