Beast Attack (GooglePlay) - 1,000,000+ downloads!

Show us your completed creations made in Construct 2

Post » Tue Sep 01, 2015 5:10 am

@SamRock Yup, I meant build the APK. I can't high enough FPS with Intel XDK, but maybe I have to optimize my game more?
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Post » Tue Sep 01, 2015 2:30 pm

This is a nice game, I enjoyed it! Keep up the good work!
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Post » Wed Sep 02, 2015 9:37 am

jook00 wrote:@SamRock Yup, I meant build the APK. I can't high enough FPS with Intel XDK, but maybe I have to optimize my game more?

Yes Probably.. look for unwanted loops (eg For Each), Events. Use Family for Collision detection. Disable Collision on Objects that dont need to be checked for Collision (eg. Menu, buttons, etc that are inside the game screen)

Also what is the size of your graphics? If you are targeting only Mobile and Tabs, you can resize them to smaller size instead of having HUGE images and scaling them smaller within the game.

Just few things I followed to improve performance on my game :)
Create your own Isometric Runner Game using C2:

Image

Check out my game "Last of the Survivors":
Play Store
App Store
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Post » Thu Sep 03, 2015 4:55 am

Today is the day that I broke 1,000 downloads!
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Post » Sat Nov 07, 2015 7:31 am

Today, we broke 10,000 downloads! Thanks for all the support!
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Post » Wed Mar 16, 2016 2:05 pm

Thanks for all the support! Beast attack has now reached over 100k downloads! 1k to 5k installs a day.
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Post » Wed Mar 16, 2016 2:19 pm

Congrats!
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Post » Wed Mar 16, 2016 3:28 pm

@Paradox Thanks!
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Post » Thu Mar 17, 2016 5:24 am

Thats a great achievement. Just curious and without giving specifics has the effort put in and the accumulation of downloads giving you the monetary return you're aiming for thus far? Did you market or promote on other sites at all or is this snowballing by itself?
My Games on google play

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Post » Thu Mar 17, 2016 9:43 pm

Congrats man! I'm curious in how did you make the top score with your own design. Are there a way of using google play leaderboard with your own in-game design?
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