Beat em up enemies doing their own thing.

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Post » Mon Jun 01, 2015 7:16 pm

How do I make the same copy of an enemy but still have them do their own thing,
Like a separate mind from others.

Otherwise, having multiple enemies on screen at once, moving and all, not in unison.
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Post » Mon Jun 01, 2015 8:10 pm

Make sure you reference the enemy you want to respond to the action in the event..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Jun 01, 2015 8:13 pm

Create a variable in the enemy sprite called instance and make it different for each one, then make a sub-event with the condition is enemy 'instance' 1 and so on...
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