Beat 'em Up?

For questions about using Classic.

Post » Sun Oct 31, 2010 11:17 pm

I want to incorporate some beat em up elements into my game, and I was looking for some advice. Any suggestions or insight at all will be very useful.

Which behavior if any do you think would work best for the enemy AI? (right now Im using the RTS movment)

I am using the 8 direction movement for the players, how difficult is it to add jumping and gravity to the behavior?
B
15
S
2
G
3
Posts: 50
Reputation: 1,863

Post » Mon Nov 01, 2010 9:11 am

[quote="L5j":4rpf8fy6]I want to incorporate some beat em up elements into my game, and I was looking for some advice. Any suggestions or insight at all will be very useful.

Which behavior if any do you think would work best for the enemy AI? (right now Im using the RTS movment)

I am using the 8 direction movement for the players, how difficult is it to add jumping and gravity to the behavior?[/quote:4rpf8fy6]

I'm toying with the same thing man and the AI is a bitch lol this is how far I got (needs xbox controller)
http://dl.dropbox.com/u/3317708/HAHA.exe

Got a .cap here too:
http://dl.dropbox.com/u/3317708/HAHAHA.cap
B
39
S
12
G
8
Posts: 580
Reputation: 7,108

Post » Mon Nov 01, 2010 5:13 pm

[url:548rsfrb]http://www.scirra.com/forum/viewtopic.php?f=8&t=6532[/url:548rsfrb]

This is the best thread on doing beat em ups.
B
22
S
3
G
6
Posts: 1,356
Reputation: 7,141

Post » Tue Nov 02, 2010 3:05 pm

[quote="CrudeMik":2rzkpj2v]

I'm toying with the same thing man and the AI is a bitch lol this is how far I got (needs xbox controller)
http://dl.dropbox.com/u/3317708/HAHA.exe

Got a .cap here too:
http://dl.dropbox.com/u/3317708/HAHAHA.cap[/quote:2rzkpj2v]

If you plan on continuing to work on this maybe we can help one another

[quote="DravenX":2rzkpj2v][url:2rzkpj2v]http://www.scirra.com/forum/viewtopic.php?f=8&t=6532[/url:2rzkpj2v]

This is the best thread on doing beat em ups.[/quote:2rzkpj2v]

Yeah, that is a great tutorial. I'm actually looking for help on the enemy AI for an 8 direction beat em up. For instance what is the best behavior to use and how would I go about making the AI position itself parallel to you. With 4 players it becomes even more confusing, I was just looking for suggestions to get me on the right foot. Something like the old arcade beat em ups, streets of rage or something more modern like castle crashers
B
15
S
2
G
3
Posts: 50
Reputation: 1,863


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 7 guests