Bee Active - A game to help Honeybees!

Show us your completed creations made in Construct 2

Post » Thu May 29, 2014 9:15 pm

Hi everyone,

I just wanted to start here regarding my project done to help raise awareness of honeybees and their importance. It offers a link to a crowdrise page where people can donate money to help this cause.

This game is 100% free on a LOT of platforms. You can pick your platform of choice on the link below

http://part12studios.com/portfolio-items/bee-active/

I learned a lot making this game in about a week including the art (amazing stuff that it is). I love construct 2 sooooo much :)

Thanks,
Caleb
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Post » Sat May 31, 2014 4:50 pm

cool game. i tried the android version
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Post » Sat May 31, 2014 4:56 pm

awesome thanks! @jaketakelake :)
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Post » Sat May 31, 2014 9:25 pm

This is a cool game. Good to see some people use the power of games for good!
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Post » Sat May 31, 2014 10:30 pm

@mrgoatsnake thanks yea I'm trying this out to see how much impact it can make.

The next big thing i'm working on is incorporating twitter and facebook into it to help spread the word.. I almost have Twitter figured out, just have to figure out why when I activate twitter, i can't click anything back in the game once the popup has happened..
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Post » Sat May 31, 2014 11:22 pm

Let me know how that goes! I am wanting to do the same thing in a game I am working on.
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Post » Sun Jun 01, 2014 3:24 am

@mrgoatsnake will do.. not getting any help on the twitter issue though just yet. might have to bump it for a few days till someone sees it. I really don't get why the app would fail to respond after the twitter thing plugs in.

The big question once I get this hangup issue resolved, is simply, how will the twitter post appear in a mobile app (if at all).
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Post » Sun Jun 01, 2014 4:27 pm

@part12studios Have you tried testing on different platforms? If you want to upload it somewhere I can give it a try. I have 4 Android devices (2.3 -> 4.3), 1 Apple device, 2 PC's, and a Linux box all running Chrome, Firefox, Opera. The PC has IE. Just let me know if you want any help testing on a different platform.
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Post » Sun Jun 01, 2014 5:37 pm

@mrgoatsnake thanks for the offer. right now i'm just testing local, but you reminded me i should try online and in that situation it doesn't lock up.. i'm testing twitter on a simpler game for now http://part12studios.com/temp/VoiderTwitter/

you should see the twitter post link when the game over popup concerned.. i had to add the game over popup so it needs a little more work though.. but yea once i get this game working I'll get twitter in Bee Active next.

I was holding off testing twitter on all the other platforms until i knew I at least had the web version working perfectly. Not sure I'll have much time today to fix it but it seems interesting that twitter will post a full message the first time, but the 2nd time it just displays "Text".. so something must need to be reset or something..

I'll probably test android next once i know the web version is working. I'm just testing on Chrome right now, but naturally testing on other major browsers will be important.

My goal in figuring out twitter is to offer a grand twitter tutorial that really explains it for all platforms. It seems like the twitter tutorials out there on the Scirra site are all pretty narrow in scope.
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Post » Sun Jun 01, 2014 7:31 pm

@part12studios I really like Voider, I downloaded it on Android a few days ago after I saw a post you made.

I will keep a look out on that tutorial. Oh yeah, I liked your tutorial on game organization, I shared it with a friend who is just getting into Construct, I think he will enjoy it. We have some similar ideas on organization. Good work.
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