Bee Active - A game to help Honeybees!

Show us your completed creations made in Construct 2

Post » Sun Jun 01, 2014 7:38 pm

@mrgoatsnake thanks, i have a better version to push soon for various android.. i refined the touch controls.. before especially on my iphone 4s.. you had to really touch the light perfect to grab it.. now its waaaay easier to grab.. while still having the collision of the wall be more forgiving and easier to grab the voids and lights..

i'm curious about that guys comment on the tutorial about doing things more object oriented.
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Post » Mon Jun 02, 2014 12:21 am

@part12studios I thought about the object oriented comment as well. I guess you could have a sheet per "game object." One that contains all variables and functions for that object. That method of thinking starts getting hairy though when you have to determine which event belongs to which sheet when there are two of more objects involved. The problem is objects very rarely exist without helper classes/design patterns to drive them. So then you would have sheets to represent those programming design patterns... it seems like it would get really confusing as the sheet pile up. I really prefer your method of a global variables sheet(s) that are well grouped, and then leaving the events up to the layout it belongs to only, only branching off global sheets as events/functions need to be shared..

I am still relatively a noob when it comes to Construct 2 so I could be missing his point.
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Post » Mon Jun 02, 2014 2:05 am

oh yea i see what you mean.. i guess that does make sense... but yea if that is what he's proposing I'd be concerned about the same things.

Regardless I'm sure some value could come from knowing how he does it.

I also just learned that Twitter is in beta, so it's not in the manual.. though I don't agree with that exactly.. at least have an beta chapter of the manual so we can still find out exactly what does what.. sure i can see official tutorials lacking since things would likely change / improve before going over as a stable feature.. but yea knowing it's not official, I may actually start looking at how to publish to facebook and if it's possible to post to facebook from C2 mobile apps. My partner (real coder) has a lot of fb experience isn't sure C2 has the means to get all the token/authentication stuff.. I'm hoping he's wrong.

The other thing is to try (again) with Clay.IO It seems like an INCREDIBLE platform to cover all the bases.. and maybe even be truly cross platform, but last time i checked a few months back it seemed like virtually no one is actually using it with C2.. which is concerning. You would think a plugin like this would solve so many things.. leaderboards.. achievements... IAP.. facebook... twitter... etc..
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Post » Mon Jun 02, 2014 9:47 am

BEE-verlicious! ;-) Glad to see some people care!!!
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Check out our start-up and configure your own helmet in true 3D.
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