Before I get too far...

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Post » Mon Sep 28, 2015 6:11 am

Hey all,

I have a general question. I'm working on a platformer and I'm beginning to see the light at the end of the tunnel in terms of moving from my mechanics implementation phase to a level design phase.

Before I get too far into everything, I'm wondering. Should I be using tilemaps as platform objects to save on performance or would using tiled backgrounds (I've been testing things this way so far) as platform objects be just as effective in terms of utilizing resources well?

Any advice is sincerely appreciated from you wonderful bunch of people :).
Last edited by ultrafop on Mon Sep 28, 2015 6:26 am, edited 1 time in total.
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Post » Mon Sep 28, 2015 6:14 am

For mobiles or PC?

If for PC you don't need to worry about those things in general until you have a very massive game. Ashley is keen to tell people not to waste time optimizing, its true for most cases.

For mobiles, always test it and see which runs faster. Debug, profile view, look at CPU usage and compare for yourself.
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Post » Mon Sep 28, 2015 6:21 am

Thanks for your speedy reply @silverforce ! I'm mainly interested in PC right now (for this project). Thanks for your advice

P.S - Hope Greenlight is treating you well!
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