Before joining, get number of players in multiplayer game

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Post » Thu Mar 20, 2014 1:05 pm

How do I get number of players in multiplayer game before joining? For example, I remember in earlier multiplayer tests before multiplayer beta was released Ashley had it set up so you could see how many people were in North America, Europe, Asia, etc. This was before connecting to the signalling server or to the game.
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Post » Fri Mar 21, 2014 5:03 am

I think there is a Multiplayer.PeerCount.

You could use this along with Multiplayer (On Signalling logged in/Joined room)
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Post » Fri Mar 21, 2014 9:21 am

It's supported for game instances, but not rooms yet. On the todo list.
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