Beginner first impressions

Discussion and feedback on Construct 2

Post » Sat Mar 01, 2014 12:19 am

rekjl wrote:@Aurora Australis, I used gamemaker and gave up the dream of making games a few years ago! :lol: I guess I am one of those that will never understand the coding syntax. Thanks to C2 for giving me that dream back! :mrgreen:


I completely understand this. I am actually pretty good at PHP, MySQL and the thought of having to learn another programming language was a barrier for Gamemaker. At first I thought it would be OK but there is a lot of stuff that I would consider a necessity which has to be coded in to Gamemaker. That's perfectly fine for a traditional game engine but when there is a tool available like C2 which just works, out of the box so to speak, and is so easy then you have to ask why bother.
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Post » Sat Mar 01, 2014 1:48 pm

Construct2 is great. It has some limitations with mobile app making at the moment but improvements do get made and its not like you can't make a game from it for mobile. Just have to wait for a few features to come along thats all. I used klick and play to MMF2 for years and a few hours in C2 and I've never looked back except for extracting some old graphic file =) The events editor etc. is alot clearer and easier to use I think on C2 =)
Not to mention the price difference plus a trip to the forum search usually sorts out any help needed =)
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Post » Sat Mar 01, 2014 11:48 pm

Do both MMF2 and Game Maker get better performance on mobile devices??
That's my biggest hang-up right now with Construct 2...
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Post » Sat Mar 01, 2014 11:55 pm

STARTECHSTUDIOS wrote:Do both MMF2 and Game Maker get better performance on mobile devices??
That's my biggest hang-up right now with Construct 2...


That's only because they are exporting native apps. I know native apps aren't on the roadmap for C2 but I think we shall see better performance from html5 games on mobile in the future.
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Post » Sun Mar 02, 2014 5:57 am

Performance is something that people instantly notice right when they first open an app and interact with it...

With Great Performance everything else matters...

Without Great Performance nothing else matters.

I Hope Construct 2 becomes the leader of the pack with regard to the Best performance on Mobile Devices!!!!
:)
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Post » Sun Mar 02, 2014 9:42 pm

Hello everyone

I'm new to C2 forums and this is my first post.

Frankly I'm in a dilemma these days since I'm doing a research to decide which "rapid 2d game maker" should I go with.

I saw Fusion 2.5 and get amazed about its capabilities. But due to the price + slow bug fixes + its old and frustrating event editor, I came here to see about C2.

Truth that I've posted a topic at Clickteam forums asking to compare Fusion 2.5 with C2, and the main negatives I received about C2 are: 1- It is a replica of their product (ripoff). 2- Lack the ability to export native mobile code as it is only generating HTML5 games wrapped in an app form, thus the performance is bad on mobile devices.

And from what I've read in this topic, their claim seems to be true.

My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

If you have a luxury car, but it performs poor on the road, then what is the point of buying it?

Please, I just need help to make my decision about which software I should go with.

Thank you
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Post » Sun Mar 02, 2014 10:09 pm

@harbime

I tried MMF2, I couldn't like it, I tried C2, I liked it asap, It is inspired by clickteams product but not a ripoff because the quality is here.
C2 does HTML5, it is truly what it does, so to do mobile games it is not the best.
The bug fixes and release tends to be quick.

"My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?
If you have a luxury car, but it performs poor on the road, then what is the point of buying it?"

It is more like a luxury car that needs to be maintained well to perform well, sure it is not as easy as a normal car, but some prefers that

I'd say if you really want to do mobile packages apps without performances problems due to the engine, you'd be better of with something other that C2, dunno if clickteam multimedia fusion 2.5 is good in that regard though,

Hope that helps.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Mar 02, 2014 11:00 pm

C2 is the best. I just want to sound off and say that I think C2 has the most potential of any game engine due to its accessibility and power. In Stencyl, you can't use particles or effects. In GameMaker, to use WebGL effects you really need to spend dozens of hours getting your skill level up first. In C2, the very first game I made (http://www.newgrounds.com/portal/view/632635) used visual WebGL effects and randomly generated physics objects. Yep.
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Post » Mon Mar 03, 2014 2:14 pm

harbime wrote:My big question now is: What could be useful about C2 technologies if it is at the end only produces poor performing mobile games / apps?

I think the best way to give you an idea of the performance is to go to the showcase of each engine and download or buy the games done with it (free or paid).

The ones I've tried shows rapidly some results, in the order of "performance" on mobile :
- native apps :) yes it is probably the best way to go,
- Haxe/OpenFL/AS3/Air (a game like Rune Raiders or Half Inch Heist shows great performance),
- Unity3D : needs a good smartphone to run games in 3D,
- HTML5/JS games (C2, Canvas2D/WebGL technology : LinkPop, the Flag Bearer - search for complete creations here on the forum).

I noticed the Air platform is very satisfying and that's why we can say "Flash is not dead". All the apps using the Haxe language ("One language to rule them all") can export in a variety of formats, from native to Air to HTML/JS to almost whatever you want (because Haxe use one language derived from AS3 and converts the code to other languages before compiling it fro the expected target). But it needs to maintain a lot of librairies for the developpers of the tools like C2, Stencyl and so on.

Another FW that use Haxe with export to HTML/JS and Flash : https://github.com/aduros/flambe, there is the Phaser FW to code directly in HTML5/JS.

Again, from my point of view, C2 is great because of its interface and good performance mainly for desktop/browser games. If you wanna go mobile NOW and are ok for coding in Haxe or targeting Air or Flash, you should try something else (Haxe supports a lot of gaming FW like Flixel, Flashpunk and almost FW can be added to Haxe).

I repeat actually my concern is to rapid prototyping games, for the browser or the desktop, and not put my hands in the code too much (ie, make a base platformer in 1 day rather than in 5 days ^^).
French developper based in La Rochelle/Tours
Machines I used to play or develop games : Amstrad, Atari, Amiga, PC, PS, Xbox, mobile
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Post » Mon Mar 17, 2014 4:30 pm

i love it, i hope to make good use of it c:
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