AI stands for Artificial intelligence.
Wah! you say ? i dont use that ?
Oh sure you do. Construct is not at the point yet to implement Multiplayer.
So all your games are puzzles or the player fights against enemys that you create.
Every, Any, Each enemy is driven by AI. Simple or complicated. But its AI.
We have a saying, roughtly translated: Pictures say so much more then words.
So Allow me to trow you in a commercial.
http://nl.youtube.com/watch?v=AYC8fTv2jp4
There are 3 messages that i would like to give by this.
Level 1 message:
KEEP ON WALKING !!!
If you at first do not are succesfull in the creation of your game. Dont give up.
Bring it to the forum is you feel completely stuck.
But keep on walking.
level 2 message:
Do you see how hard it is to take the Android as a machine ?
The player will do the same towards the enemys you create for him/her.
They are not machine in the players eyes, middle in the fire of the battle,
and you should try not to let them act as machines.
level 3 message:
Its easy to make the Enemys smarter then the player.
Its easy to make the Enemys this dumb, that they are beatable in a blink of an eye.
Its not so easy to make make the Enemys in a way that they are beatable, but only after a BAttle.
But rule number one is: the Enemys can NOT be smarter, faster, better then the player.