I'm not sure if it's possible or I'm missing something..
Can I edit something from a behavior in a family? example: there are 5 sprites on a family all of them with bullet behavior and I want to change the speed of them to 50, but if I look at the family actions there's no bullet category..
I was trying to stop only the sprites that was overlapping on the same family and I have solved that problem with 2 events but forgot to save and minutes later I have NO idea how I made that.. God.. that's crazy =/
example: family is - units and there is sprite1 and sprite2.. sprite1 have a variable player 1 and sprite2 is player 2.
If I make an event like units overlapping units, it will activate even if sprites from player1 is overlapping another sprites of the player 1. But I want only to activate if its overlapping sprites from player 2.
I have added some more conditions to the event to make it work but now have no idea what I did and forgot to save..
because there will be alot of sprites for each player. as I said I managed to do that with units overlapping units + other conditions that I don't remember.. This reduce the number of events needed to make it work..
Right now I managed to make it work again but I had to make 2 new families, player 1 family and player 2 family and then: units overlapping player 1(family) units variable = player 2
and the same for overlapping player 2 and variable = player 1.. Isn't the best way but it's working.. still.. I'm very intrigued how I made it work last time with only 1 family.. using units overlapping units