[Behavior] Cartesian

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Post » Sun Feb 26, 2012 9:49 pm

Hi,
this behavior gives you a relative Cartesian coordinate system.
You can set a relative origin, rotate the coordinate system and define a function in the coordinate system.

Demo + Behavior

Properties:


Actions:



Expressions:


Have fun and all suggestions are welcome,
Joe7

Joe72012-02-26 21:53:06
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Post » Sun Feb 26, 2012 11:45 pm

You might create polar coordinates behavior from this cartesian behavior.
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Post » Mon Feb 27, 2012 8:18 am

Good idea, rexrainbow.
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Post » Tue Mar 26, 2013 9:08 pm

Hi Joe,

I would like to use your plugin to teach student how to use the cartesian coordinate system as part of their games.

I get an error when the plugin loads though.

It says found getpluginsettings but it is not a function. Is there a more recent version of the plugin that I can download?

Thanks,

Jon
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Post » Tue Mar 26, 2013 9:39 pm

Sorry, I copied the file to plugins instead of behaviors.
This will be very useful--thanks!
Jon
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Post » Fri Dec 04, 2015 6:48 am

Very helpful!!! Thank you very much!!! But could you post a more detailed .capx file?? ex. if i want to move axes sprite on fynction y=1/x how could i do that?
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Post » Fri Dec 04, 2015 9:06 am

@mikelantzelo
mikelantzelo wrote:Very helpful!!! Thank you very much!!! But could you post a more detailed .capx file?? ex. if i want to move axes sprite on fynction y=1/x how could i do that?


You've bumped a very old thread and made a request to someone who hasn't been here for over a year.

You may have been better just posting a standard question in the 'How Do I' section, as there are a few maths experts who could probably answer you without the need for a plugin.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Fri Dec 04, 2015 12:00 pm

Thank you for your advice!!!
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