[Behavior] Cartesian

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  • 9 posts
  • Hi,

    this behavior gives you a relative Cartesian coordinate system.

    You can set a relative origin, rotate the coordinate system and define a function in the coordinate system.

    Demo + Behavior

    Properties:

    <img src="http://dl.dropbox.com/u/31151399/Construct2/Behaviors/joe7_Cartesian/postimages/properties.png" border="0">

    Actions:

    <img src="http://dl.dropbox.com/u/31151399/Construct2/Behaviors/joe7_Cartesian/postimages/actions.png" border="0">

    Expressions:

    <img src="http://dl.dropbox.com/u/31151399/Construct2/Behaviors/joe7_Cartesian/postimages/expressions.png" border="0">

    Have fun and all suggestions are welcome, <img src="smileys/smiley17.gif" border="0" align="middle">

    Joe7

  • You might create polar coordinates behavior from this cartesian behavior.

  • Good idea, rexrainbow.

  • Hi Joe,

    I would like to use your plugin to teach student how to use the cartesian coordinate system as part of their games.

    I get an error when the plugin loads though.

    It says found getpluginsettings but it is not a function. Is there a more recent version of the plugin that I can download?

    Thanks,

    Jon

  • Sorry, I copied the file to plugins instead of behaviors.

    This will be very useful--thanks!

    Jon

  • Very helpful!!! Thank you very much!!! But could you post a more detailed .capx file?? ex. if i want to move axes sprite on fynction y=1/x how could i do that?

  • mikelantzelo

    Very helpful!!! Thank you very much!!! But could you post a more detailed .capx file?? ex. if i want to move axes sprite on fynction y=1/x how could i do that?

    You've bumped a very old thread and made a request to someone who hasn't been here for over a year.

    You may have been better just posting a standard question in the 'How Do I' section, as there are a few maths experts who could probably answer you without the need for a plugin.

  • Thank you for your advice!!!

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  • i can't download

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