[BEHAVIOR] Chipmunk Physics

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Post » Tue Feb 09, 2016 8:35 pm

Awesome! it all seems to be workin great now.. thanks man, you are legendary
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Post » Thu Feb 11, 2016 4:08 pm

Hello,

Thanks to you for the work done with your plugins. It's really helpful as I had troubles using Box2d and asm.js, with crash and can't fix it or neither understand. Some people have same problems of various threads in the forums, so your plugin is the only alternative.

Many thanks !

What is the difference between box2d linear damping and chipmunk one ?
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Post » Fri Feb 12, 2016 5:48 pm

@Nabu0001
The box2d one is per object, whereas the chipmunk one applies to everything. You can replicate per object with a force proportionate to the object's speed and in the opposite direction.
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Post » Wed Feb 17, 2016 2:50 pm

I have a box with physics behavior falling from top to down when i touch the box i set the max speed to 40 which allow me to decrease the speed of fall and everything is okey the issue is when i want to change the direction of that box ( after the click) with swipe left or right i have tried the force but it doesn't work, the box is still fixed on the same target.
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Post » Wed Feb 17, 2016 4:30 pm

@MarkeGamer
Perhaps use a larger force?
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Post » Fri Feb 19, 2016 12:07 pm

R0J0hound wrote:@MarkeGamer
Perhaps use a larger force?


It's okey Thanks =)
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Post » Sat Feb 20, 2016 1:17 am

Hi!

i'm trying to solve a problem. When a box hits the ground in movement, the box doens't react to the speed of the groung and stays in the same place. What i'm doing wrong here?
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Post » Sat Feb 20, 2016 2:43 am

@tucamone
Is the ground moving with the physics behavior? All other movement behaviors are unmoving to the physics behavior. Otherwise I don't know.
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Post » Sat Feb 20, 2016 12:38 pm

No, the ground is with bullet behavior. thats probably the issue. i'm going to change it. Thans a lot!
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Post » Sat Feb 20, 2016 1:10 pm

I still have a problem though.
I got the ground moving, but to keep it running I need to change the gravity to zero. But everything around is affected.
How do I change gravity individually per object?
My project is based on two oposite gravities, up and down, and diferent objects must fall in oposite directions.
With box2d I can't do this, and I though I could do this with the chipmunk, but I don't know how.
thanks in advance for your help
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