[BEHAVIOR] Chipmunk Physics

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Post » Sun Mar 20, 2016 4:10 pm

KyleWilliamson wrote:@R0J0hound

http://prnt.sc/ahn4ou

Unable to load plugin on start up.
Was working fine on my other computer, not sure what the issue is.

@KyleWilliamson

This is a behavior.

Have you put it in the Plugins folder instead?
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Mar 20, 2016 5:38 pm

@zenox98

That's exactly what the issue is.
Don't even have to look to know.
Gosh, I need to pay more attention.
Not sure why I thought Chipmunk was a plugin.
Thanks.
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Post » Fri Mar 25, 2016 6:13 pm

In Custom Movement Behavior you can set:
1) Sprite.CustomMovement.Speed
2) Angle of Motion
using:
Sprite set CustomMovement Overall Speed
Sprite set CustomMovement angle of motion
Anyone can tell me how to do the same using Chipmunk? Thanks!
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Post » Fri Mar 25, 2016 6:19 pm

@bloodshot
You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.
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Post » Fri Mar 25, 2016 9:34 pm

R0J0hound wrote:@bloodshot
You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.

Got it. Thanks R0J0! ^_^
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Post » Thu Mar 31, 2016 8:56 pm

Are there any known bugs when using Chipmunk Physics together with Cocoon IO?
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Post » Thu Mar 31, 2016 10:09 pm

@creativeMind
None to my knowledge, but I only use HTML export. However there shouldn't be since it's just math an JavaScript and JavaScript should ru the same everywhere.
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Post » Fri Apr 01, 2016 8:43 am

hi @R0J0hound
a question,can i use this physical system on horizontal scrolls games or tileset rpg game(not a platform game),Simulation wooden cases after breaking pieces of physics,or item drops on the ground after collision of physics,like “Wayward Souls”,I've used your sample sliding wall,i think is better than physical system,but i don't know how to do a simulation wooden cases breaking pieces physics,or is just a simple animation?
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Post » Fri Apr 01, 2016 5:58 pm

@corpvs2
Top view can be done by setting the gravity to 0.
To break up physics objects it's either a matter of using an animation or creating the fragment objects over the object, then destroying the original object.
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Post » Sat Apr 02, 2016 1:50 am

@R0J0hound
thank you!!
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