[Behavior] Cooldown

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Post » Wed Jul 25, 2012 9:41 am

@Tearfalas
@Equinox80

Sorry, I made another sample, hope it is more easily enough.rexrainbow2012-07-25 09:41:54
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Post » Wed Jul 25, 2012 12:16 pm

Thanks for the sample, i understand it better now. And i managed to do it but i have another problem now. I can use the attack when im actually moving and the attack attacks on its own when my char is still walking, is there anything that can force the char to stop? Also the reason this happens is my char and his sword are different sprites.
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Post » Wed Jul 25, 2012 2:58 pm

@Tearfalas

Do you mean that you want cancel (or stop) the cool down immediately?
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Post » Wed Jul 25, 2012 3:04 pm

No, well the problem is actually unrelated to the plugin so nvm. I just wanted to ask if you know how to fix it.
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Post » Wed Jul 25, 2012 3:24 pm

@Tearfalas

I'm not sure that I understand your question, sorry. You might post this question in "How do I....?" section.
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Post » Sat Jul 28, 2012 7:31 pm

I keep getting this error when i try to install it.

unable to load plugin c:/program/construct2/exporters/htmls5/plugins/rex_cd

found 'getpluginsettings" global but it is not a function
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Post » Sun Jul 29, 2012 1:50 am

@unrivaledneo

Uh, I guess that you put cooldown into plugins folder. "cooldown" is a behavior, so you need to put into behaviors folder.
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Post » Tue Mar 05, 2013 6:25 am

timeline plugin is missing from the given download link location.
Krish
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Post » Tue Mar 05, 2013 6:37 am

@krish

Thanks, I had fixed this download link.
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Post » Fri Apr 26, 2013 5:56 am

Update:

- support save/load system.
- user does not need to assign timeline if there is only one timeline object in the environment.
- add cooldown interval setting at properties table.

So user could call action request directly without setup timeline and cooldown interval, more easily.

Capxrexrainbow2013-04-29 00:00:51
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