[QUOTE=Intrepid] Pretty nifty, I had wanted to do similar in classic, since it'd be easier
to do solving with a plugin as compared to doing it with events.
Does it check to see which tiles are collideable or not?[/QUOTE]
Thanks! There is no grid/array the sprites are set based on position so you would have to snap to grid or whatever. Collision's would be handled in Construct. It's pretty easy with events in C2 as well by using separate collision checking I think. Tried it a while back.
[QUOTE=gammabeam] Wow! This will come in handy on a new prototype I'm working on!
Nearly there with it been busy of late, hold tight!