[Behavior demo] Platform auto tiling

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Post » Sun Mar 25, 2012 9:48 am

Hey!

This is just a demo I knocked up for a simple auto tiling behavior I made. Not sure if anyone has already done this but here we go...

Platform auto tile example

(Try falling.)

It's not overly complex and only for platforms. It uses 16 images in an animation strip.

It's based on Salt's bitwise method here and could be extended easily.

Will upload behavior soon!

- Rez
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Post » Sun Apr 01, 2012 7:00 pm

Pretty nifty, I had wanted to do similar in classic, since it'd be easier
to do solving with a plugin as compared to doing it with events.

Does it check to see which tiles are collideable or not?
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Post » Sun Apr 01, 2012 9:07 pm

Wow! This will come in handy on a new prototype I'm working on!
Nice work!
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Post » Sun Apr 01, 2012 9:36 pm

[QUOTE=Intrepid] Pretty nifty, I had wanted to do similar in classic, since it'd be easier
to do solving with a plugin as compared to doing it with events.

Does it check to see which tiles are collideable or not?[/QUOTE]

Thanks! There is no grid/array the sprites are set based on position so you would have to snap to grid or whatever. Collision's would be handled in Construct. It's pretty easy with events in C2 as well by using separate collision checking I think. Tried it a while back.

[QUOTE=gammabeam] Wow! This will come in handy on a new prototype I'm working on!
Nice work![/QUOTE]

Nearly there with it been busy of late, hold tight!
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Post » Mon Apr 02, 2012 9:05 pm

Awesome Sauce. Pure and Simple.
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Post » Mon Apr 02, 2012 10:03 pm

Nice, was reading about this method the other day, will come in handy!
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Post » Mon Apr 02, 2012 10:18 pm

so sexy O.o !!
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Post » Tue Apr 03, 2012 9:42 am

[QUOTE=Wishy] so sexy O.o !! [/QUOTE]

Haha thanks!
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Post » Tue Apr 03, 2012 11:21 am

Oh my god this is so great! I can feel the ideas starting to spin in my head.
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Post » Wed Apr 04, 2012 2:44 am

Very nice and thanks for mentioning that method and sharing the example! Sure seems like it'd help minimize code and optimize things.

Would be especially helpful in constructing a Terraria-like game methinks. :)
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